Shoreleave

Shoreleave rc1

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Shoreleave rc1

Prep Up, Men!

Frontline - Shoreleave

Full length payload map designed to be a showcase of the Frontline theme, featuring as much of it as we could manage to squeeze in.

UEAKCrash - Layout/ Optimization/ Clipping
Freyja - Artpass/ Props/ Sound
Void - Detailed a large building on the map
SedimentarySocks - Finale Explosion
Frontline Team - Frontline Assets
Dr. Spud - Ivy Props
Pear - Overgrown Props

http://frontline.tf
Author
Crash
Downloads
11,082
Views
11,082
First release
Last update
Category
Payload
Rating
5.00 star(s) 12 ratings

More downloads from Crash

Latest updates

  1. Full Artpass! RC1!

    Full artpass by Freyja Lots of work
  2. Little changes

    Changelog: Reverted weird awkward drop down going to last change (Frozen your ideas are terrible and you should feel bad) Added a raised up area coming out of flank route-y thing between third and last area, it makes sense shh Opened up part of...
  3. Stuff and things

    Added new dropdown opening into the new stairwell added in the previous version (experimental - thanks to Frozen for the idea!) Added lighting I missed in previous version Fixed messed up payload pathing near last Adjusted visleaf optimization...

Latest reviews

Hands down one of the best payload maps that isn't in the game. Would definitely add it to the game if I had the choice XD
This is a beautiful map, I would love the have a Rottenburg style payload map, this visual theme is as of right now only used in MvM, which is separate from casual. A map like this deserves all the map stamps, medals, featureds, what have you.
This map is absolutely fantastic, parts of it remind me of Pier now that that map is in the game. Its a shame Valve don't add non seasonal maps anymore, but if they were to start I bet this would get in as one of the first.

The detailing throughout the map is stunning and watching the progress update videos was really interesting
Incredibly polished map !
Really nice detailing and good use of props that fit the environment and war attitude.
A small nitpick I personally have is that all forward spawns should have at least 2 exits to stop spawn camping, especially BLU's spawn in the hedge by checkpoint B. I find that spawn in particular to be a bit cramped and choky, I would personally expand that spawn room and allow for perhaps an upper and lower exit.
Lovely map and super fun however since frontline is actively ignored i would reskin it in a more alpine theme so valve will pay attention
Crash
Crash
How is something actively ignored?
Stunning
great! hope this will be in the game officially
on of the best maps out there!
Great map and gameplay! I especially love the final, after a8. Had a lot of fun testing it!
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