WiP in WiP, post your screenshots!

tehOMGfather

L1: Registered
Nov 15, 2009
27
3
The material looks great. You may want a complimentary material that has some rougher texture to it to help accent the edges and perhaps even the top surfaces how crumbly ice looks. You could even make a nice blend that goes to a dark dirty ice gray.
 

Tumby

aa
May 12, 2013
1,085
1,194
0eaa7799ab.jpg

557952d157.jpg


is this crumbly?
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Now we need a clear ice texture that refracts the underlying surface in real-time and add a func_fish_pool under it.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Refraction only works with func_brush, which would mean bouncy stickies.

It... doesn't...

I had a real-time refraction texture on my map for the 2014 Detail contest (the elevator doors behind the spawn position). Those things weren't even func_detail'd. Just world brushes.
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849
Just finished making some extremely-clean sign textures for the Arctic Theme Pack:
2015_03_08_00001.jpg

I imagine this delves into more of the spytech side of the theme. I might make more to designate the payload, as well as some arrows. Enjoy (I stuck to the palette this time)!

Oh, and a special thanks to Crash for this wonderful tutorial!
 
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radarhead

Basically? Kind of a Huge Mess
aa
Mar 6, 2013
1,045
625
Just finished making some extremely-clean sign textures for the Arctic Theme Pack:
2015_03_08_00001.jpg

I imagine this delves into more of the spytech side of the theme. I might make more to designate the payload, as well as some arrows. Enjoy (I stuck to the palette this time)!

Oh, and a special thanks to Crash for this wonderful tutorial!

I'm liking the contrasts, but I feel like they could use something else. I'm not sure what, though. Maybe more worn?
 

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
802
1,845
Just finished making some extremely-clean sign textures for the Arctic Theme Pack:
2015_03_08_00001.jpg

I imagine this delves into more of the spytech side of the theme. I might make more to designate the payload, as well as some arrows. Enjoy (I stuck to the palette this time)!

Oh, and a special thanks to Crash for this wonderful tutorial!
I like these! I'm not sure about the thin black outline they have - those looks a little strange to me. But I can definitely imagine these in an arctic setting.
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849
I'm liking the contrasts, but I feel like they could use something else. I'm not sure what, though. Maybe more worn?
I see where you get that from, as many of the similar stock signs are worn. Still, I don't think I'll be applying that technique here, as I wanted to give a viable option to flesh out clean, sterile environments in maps. The wall texture might've not been the best choice to convey this...
I like these! I'm not sure about the thin black outline they have - those looks a little strange to me. But I can definitely imagine these in an arctic setting.
I think that rescaling the overlay would help, and I can see the texture being used as the 'defining sign' of a capture point (the large sign right above or to the side of the designated area).

Thanks to both for the feedback. I might personally use these textures in a map of my own, and then we'd be able to truly get a grasp of how they would look and function in a gameplay space.

Here's a quick update on the status of the spray paint can:
untitled.png

Next up would probably be to add some wear-and-tear to the label. And remember, this in actuality should be pretty small (just like a real-life paint can!)
 
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