I'm liking the contrasts, but I feel like they could use something else. I'm not sure what, though. Maybe more worn?
I see where you get that from, as many of the similar stock signs are worn. Still, I don't think I'll be applying that technique here, as I wanted to give a viable option to flesh out clean, sterile environments in maps. The wall texture might've not been the best choice to convey this...
I like these! I'm not sure about the thin black outline they have - those looks a little strange to me. But I can definitely imagine these in an arctic setting.
I think that rescaling the overlay would help, and I can see the texture being used as the 'defining sign' of a capture point (the large sign right above or to the side of the designated area).
Thanks to both for the feedback. I might personally use these textures in a map of my own, and then we'd be able to truly get a grasp of how they would look and function in a gameplay space.
Here's a quick update on the status of the spray paint can:
Next up would probably be to add some wear-and-tear to the label. And remember, this in actuality should be pretty small (just like a real-life paint can!)