- Aug 6, 2014
- 1,056
- 536
Hahah, well I still have to finish my actual layout. After that, beta, after that RC l)
Please don't eat me. I am not tasty.
Of course you're tasty
You're made out of BEEF >:3
Hahah, well I still have to finish my actual layout. After that, beta, after that RC l)
Please don't eat me. I am not tasty.
I'm starting to make assets for the Arctic Pack.
Here's an unfinished sign texture:
It looks a bit funky at the moment, especially with how large it is in the post. I'm also working on a spraypaint can to go along with it (note- this is even more unfinished!):
I would highly appreciate a bit of feedback on this work (even in their unfinished states), including changes that I should make. For those of you wondering, I use paint.net as my primary image editing and creation tool, which is certainly not a bad choice for the 'normal stuff', but here, I have to play around with the effects a bit to get everything 'just right' (for example, the spraypaint over the sign is made using the Paintbrush tool, with a Fragment Blur, and on a Glow effect layer). I'm using Blender for the spraypaint can.
I hope to work on more stuff like this in the future, and I'm very happy to have a great opportunity to expand my skill like this!
Those colours are going to look absolutely gross and incredibly contrasting & out of place in game, make sure you stick with the TF2 palette:
Prepare yourselves...
April 1st, 2015.
Stuff about blue ice.
You can just use a a lightwarptexture for the blue. That means, well lit parts stay white and dark areas become blue.
https://www.dropbox.com/s/opqh3c7lj7ahe50/lightwarp_ice01.7z?dl=0
Try this one. "$lightwarptexture" "[path to the vtf]"
If you want to change it, make sure to use the same flags and compression format.
Clamp S, Clamp T, RGB888
I actually worked on them a bit more yesterday - I took Crash's suggestion and muted the colors, and also threw on a specular map so only the bluish part of the model is reflective. Here's what they look like now:
I'll still try your lightwarp texture though, and see if it looks any better :thumbup:
I actually worked on them a bit more yesterday - I took Crash's suggestion and muted the colors, and also threw on a specular map so only the bluish part of the model is reflective. Here's what they look like now
I'll still try your lightwarp texture though, and see if it looks any better :thumbup:
Noice.I actually worked on them a bit more yesterday - I took Crash's suggestion and muted the colors, and also threw on a specular map so only the bluish part of the model is reflective. Here's what they look like now:
I'll still try your lightwarp texture though, and see if it looks any better :thumbup:
"LightmappedGeneric"
{
"$basetexture" "Nature/snow_full001"
"$surfaceprop" "ice"
"$lightwarptexture" "lightwarp_ice01"
"$reflectivity" "[.4 .45 .45]"
"$envmap" "cubemaps/cubemap_shapes002"
"$envmaptint" "[.085 .088 .091]"
"%keywords" "tf,custom,arctic"
}
"LightmappedGeneric"
{
"$basetexture" "Nature/snow_full001"
"$surfaceprop" "ice"
"$color" "[.8 .81 .82]"
"$lightwarptexture" "customtest/lightwarp_ice01"
"$reflectivity" "[.4 .45 .45]"
"$envmap" "cubemaps/cubemap_shapes002"
"$envmaptint" "[.085 .088 .091]"
"%keywords" "tf,custom,arctic"
}