WiP in WiP, post your screenshots!

Diva Dan

hello!
aa
Mar 20, 2016
1,034
1,954
20170712233624_1.jpg

The bloom/hdr is really high and there could be a more prominent shoreline, but looks pretty good!
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
IRL WIP time:

I'll be joining a group of very passionate volunteers who restored the previous Mat '54 "Hondekop" train that I've posted on this forum before (the 2nd image seen here: https://tf2maps.net/posts/411674/). Now we've managed to get our hands on the last Benelux Hondekop no. 220.902 that was used from 1957 until 1987 to run between Amsterdam Central station and Brussels. All but one (this one) were sent off to be scrapped, this one was meant to go in a museum in Belgium, but it never came that far. It was left to rust away in Belgium for about 30 years, both outside exposed to the elements and in a leaky warehouse which has caused a big leak in the roof on one of the carriages causing parts of the interior tables to just fall off the wall (also, birds got in and messed up a lot of cabling and air hoses. FU birds). Now us way more passionate Dutchies have brought it back to the Netherlands for it to be restored from top to bottom. It will stay in a old locomotive warehouse to get some work done on the wheels (most importantly, adding brake disks which were removed years ago) before it is allowed to travel on the main Dutch railways. Once that's done (in a few weeks) it will be going to Amersfoort where it will be placed under a sturdy tent and then the real hard work will commence, bringing the old glory back to be fully operational again so we can take passengers on excursions again in both the Netherlands and Belgium.

Will post pics as we go along (which will take a few years at least, I'll be very surprised if we get this done before 2020), but here's a few of them I took today upon the train's arrival in Roosendaal.

dS6YO3o.jpg

c2DOSba.jpg

dWoPSL4.jpg
 
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ProfHappycat

Server Staff
Aug 2, 2015
153
356
finished the explosion for my upcoming 72hr map
still needs some tweaking, but eh, it's fine at the moment
 

red3pit

High on melancholy
aa
Dec 3, 2016
262
309
VvCvjhQ.jpg

TF2 version of my fav Paladins map Timber Mill. Fullbright, only brushwork and some important props, but hopefully I'll finish it soon(ish).
 

Yabayabayaba

L5: Dapper Member
Jun 2, 2016
243
77
Pushing through compileing issues (compile pal likes making maps that crash tf2), and tf2 getting corrupted I got the download for RC+ and I's collaboration, mvm_chase_a4!! Here are some pics:
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20170715212920_1.jpg
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20170715213006_1.jpg

Yes, the skybox does move, and the robot carriers move dynamically.
 

red3pit

High on melancholy
aa
Dec 3, 2016
262
309
Was playing today with some custom assets (Mayan + Antiquity)
sLUCpwv.jpg

cMYsw7s.jpg
iAYLxHC.jpg

Nothing impressing, but...
 

Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
817
Next April Fools, a map appears with a cliff texture of scale 0.05...
koth_cliffhanger a map where you see cliffparts hang on other cliff parts and everyone has to run acros a bridge and jump at the sound of an explosion. While everyone who jumped is also getting launched forward so they can reach the cliff edge aswel.