I've been quite busy with some stuff the past week, so it left me with little to no time to work on my current map. This has been good for me I think because I feel I was stuck and just creating a lot of illogical geometry. For anyone who saw my earlier post about what I'm trying to do with this map, the limbo that is 'being stuck' is what I feel has been making progress on this map take about a year now. I've found that I often improperly organize the way I work on maps. My habit has been to put myself into a position where I focus too much on making map geometry instead of allowing myself time to process the map as a whole. I think that mindset has been because I'm anxious to finish something. All that is what I feel has led me to being stuck multiple times.
That said, because of my time away this last week, I had time to think, absorb inspiration, and find a new perspective on what I'd like my map to be.
As a result of my new perspective I've done a little more work, and I have a lot more planned out. So, I'd like to give an overview of the general state of the map as of this post. Any thoughts you feel may be beneficial to me are very welcome.
You're missing cover. There's a couple of stacked containers for Red to use, but otherwise they'll have to stand right by the entrances (or further forward, inside the room) if they want cover of any kind.
Alright so, in response to this feedback (thank you by the way, I feel it gave my thinking a jolt) I'm doing as you said and a little more. I feel the area needs a reformation. Here's what that looks like currently after a quick compile:
As for the other sections of the map:
edit of an edit: I'm also trying to sort out what I'd like to call this map. I started with cp_regal (after the regal piping overlay) then worked to cp_abosolution as I felt that put my process of this map into a word. I really don't like the sound of cp_absolution, but cp_regal doesn't seem to fit if I can't find a RED variation of the 'signs/sign062' overlay or find another purpose for the name. The map started with a water/piping theme in mind. It's becoming more warehouse centered. I'm trying to merge the two. Thoughts?