red3pit
Last Activity:
Nov 22, 2017 at 12:42 PM
Joined:
Dec 3, 2016
Messages:
178
Downloads:
14
Positive ratings received:
151

Post Ratings

Received: Given:
Thanks 12 19
Like 83 88
Agree 48 66
Funny 8 24
Respectfully Disagree 4 10

Awarded Medals 1

Followers 1

Gender:
Male
Birthday:
Mar 27, 2002 (Age: 15)
Location:
Poland

red3pit

L4: Comfortable Member, Male, 15, from Poland

Fuck it. I've been too nervous lately. I need to take a break. From everything Nov 15, 2017

red3pit was last seen:
Nov 22, 2017 at 12:42 PM
    1. red3pit
      red3pit
      Fuck it. I've been too nervous lately. I need to take a break. From everything
      1. YOYOYO thanked this.
    2. red3pit
    3. red3pit
      red3pit
      Well, looks like i'm working faster then I thought. Spooks sooner then in next year!!
      1. Kobolite
        Kobolite
        You have like 2 to 3 weeks until halloween maps need to be finished
        Sep 21, 2017
    4. Bucket
      Bucket
      Do you want to take over future development of jenkins after ill make b6?
      1. red3pit
        red3pit
        Idk, since I'm working on something special I won't have that much time.
        But if you won't find anyone else, then I may take it.
        Sep 21, 2017
    5. red3pit
      red3pit
      Tfw you have this amazing idea, you made a sketch for it and then you realize that you don't know how to setup the logic for some stuff.
      1. Polymathic Polyphony thanked this.
    6. red3pit
      red3pit
      I now realized that the original harvest is really poorly optimized!
      1. View previous comments...
      2. Crowbar
        Crowbar
        (sorry to double post, but the 420 character limit got me) With that, I also sort of disagree with the 1st sentence of your 1st reply here, because I imply that well = sufficiently, because what else could "well" mean without rather losing sense?
        May 28, 2017
      3. BigfootBeto
        BigfootBeto
        Hmm. Yeah, we define it differently. By well optimized, I mean that only what is necessary is rendered at any given location. If you use wireframe mode on harvest, you'll see that pretty much anywhere you stand, 70-90% of the level is rendered even when you don't see it.
        Also yeah, under-detailed does not mean it has to be badly detailed.
        May 28, 2017
      4. Crowbar
        Crowbar
        Well, zero overdraw is the unreachable aim of any visibility determining algorithm, but I think you mean as little overdraw as possible in Source, in which case you're right, Harvest is a type of the map where it is hard (and not necessary) to pull off.
        May 28, 2017
    7. red3pit
      red3pit
      Getting closer to finish my medieval version of harvest!
      1. Erk thanked this.
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  • About

    Gender:
    Male
    Birthday:
    Mar 27, 2002 (Age: 15)
    Location:
    Poland

    Signature

    21:55 - red3pit of the Summer Court: well, all my maps are shit, so i guess i'll try to work on 72 map as well
    21:56 - red3pit of the Summer Court: *waits for some nice words*
    21:56 - Heroriks kickback.com #72hr: no
    21:56 - Kobolite: *sad music plays*
    21:56 - Heroriks kickback.com #72hr: rip red3pit
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