red3pit
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Jun 24, 2017 at 3:26 AM
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red3pit

L1: Registered, Male, 15, from Poland

I now realized that the original harvest is really poorly optimized! May 28, 2017

red3pit was last seen:
Viewing thread koth_gravel_ground, Jun 24, 2017 at 3:26 AM
    1. red3pit
      red3pit
      I now realized that the original harvest is really poorly optimized!
      1. View previous comments...
      2. Crowbar
        Crowbar
        (sorry to double post, but the 420 character limit got me) With that, I also sort of disagree with the 1st sentence of your 1st reply here, because I imply that well = sufficiently, because what else could "well" mean without rather losing sense?
        May 28, 2017
      3. BigfootBeto
        BigfootBeto
        Hmm. Yeah, we define it differently. By well optimized, I mean that only what is necessary is rendered at any given location. If you use wireframe mode on harvest, you'll see that pretty much anywhere you stand, 70-90% of the level is rendered even when you don't see it.
        Also yeah, under-detailed does not mean it has to be badly detailed.
        May 28, 2017
      4. Crowbar
        Crowbar
        Well, zero overdraw is the unreachable aim of any visibility determining algorithm, but I think you mean as little overdraw as possible in Source, in which case you're right, Harvest is a type of the map where it is hard (and not necessary) to pull off.
        May 28, 2017
    2. red3pit
      red3pit
      Getting closer to finish my medieval version of harvest!
      1. Erk thanked this.
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    Gender:
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    Birthday:
    Mar 27, 2002 (Age: 15)
    Location:
    Poland
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