I've worked on cp_karat's last and second to a point where I'm quite happy with it. Before I post an update I'll try to redesign the mid point to something closer to what I had originally planned: a busy bazaar where combat happens on top of market stalls. I even considered changing the layout to be rotationally symmetrical but that is too much of a hassle.
100 / 163 things done for cp_karat_a2. The hardest parts are done, such as upscaling last and redoing the blacksmith area at the second point, so the rest should not take too long
Thinking about redoing cp_karat's layout from a W-shape to a U-like shape, with the last points being two castles separated by a narrow valley/canyon. I feel the current layout will always cause confusion (regardless of underground paths and whatnot)
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