I wouldn't worry about the depth too much, going for too much realism generates the risk of sacrificing aesthetics or gameplay. I do agree the windows look out of place, I don't mind having windows there, but those specific props belong outdoors on a brick building. In a high tech environment it feels like lazy mapping syndrome.
One concern I do have is why that room even exists.. there's no doors in the back, and no health/ammo either. What possible reason would players have going back there? Would it make more sense to seal the room behind glass so it functions solely as a set piece?
Also, if the area remains playable, I'd worry about players getting stuck in the water. Is it easy to jump out of the water and over the fence?
Ignoring all of that I think the water and bits in the water look pretty great. The lighting is good too, and even the details around the edges of the room fit in well.
One concern I do have is why that room even exists.. there's no doors in the back, and no health/ammo either. What possible reason would players have going back there? Would it make more sense to seal the room behind glass so it functions solely as a set piece?
Also, if the area remains playable, I'd worry about players getting stuck in the water. Is it easy to jump out of the water and over the fence?
Ignoring all of that I think the water and bits in the water look pretty great. The lighting is good too, and even the details around the edges of the room fit in well.