The largest community asset pack to date just got
bigger!
When
Frontline! first went live, two things happened. One, the team all fell off the face of the earth to get caught up on sleep, television, and vacation time - and two, the community asked for
more. After all this time, we’re finally crawling out of the foxholes we dug ourselves to make good on those community requests we promised to tackle.
Whether it be minor issues like LOD changes or clipping issues, or larger requests like modularity and competitive-friendly scaling, we’ve taken on quite a few of the requests from all over the Team Fortress 2 contributing community. Alongside optimizations and fixes to existing content, we’ve also added a total of
157 additional asset options, bringing the total
Frontline asset count to
1,685 community-created items. All this while having a total smaller filesize than our initial launch release!
Here’s a full changelog of what you can see in Frontline v1.1!
- Reduced overall file size. (For more optimization, don’t pack unused skins in your map.)
- Added half-height trench walls, as well as taller versions.
- Added modular awnings.
- Added overlays for larger patches of leaves (and larger patches of birch leaves).
- Added larger variants of the trees (and birch trees)
- Added additional animations for tank_animated and helicopter variants.
- Added mine_naval_anchored, gibs both the mine and chain.
- Added Bomb_naval and Bomb_naval_trio. Re-uses existing torpedo textures.
- Separated tank.mdl into 2 mdls, so that the turret can now be rotated.
All previous placed tank.mdls will need a tank_turret.mdl positioned on top of them.
- Fixed sorting on tree skycards (and birch tree skycards).
- Fixed a small hole in the Tugboat mesh.
- Added more modular hedge pieces, including a larger door, window, 4-way pieces, and more lengths.
- Fixed lods for tank_animated.mdl.
- Fixed helicopter propeller animations not playing correctly.
- Fixed prop_delivery_bike so the spoke material doesn't receive decals.
- Fixed prop_fountain_big collision mesh, and changed LOD distances.
- Added alternate light settings for sky_twilight_01, as seen in koth_toto.
In addition to our own work, the community has also been strong on their own respective fronts too! Since launch, our Steam group has grown to over
4,000 members and we couldn’t be happier to have each and every one of you interested in the project! With all the community involvement, the official Frontline Collection on the Steam Workshop has grown to become the top-rated collection of all time for Team Fortress 2! With 172 items -
and counting - we couldn’t be more proud of the contributing community and their valiant efforts! It all goes without saying that we couldn’t have done any of this without the community’s support and participation - and we look forward to continue working with all of you to better the project and make this the best we possibly can for the Team Fortress 2 community as a whole!
As for what to expect in the future, we’re always willing to take on more requests from the community to better our assets for everyone, as well as taking on brand new assets altogether. For instance, we plan on developing expansions to the pack which will broaden the theme’s horizons, in more ways than one. Assets revolving around jungle warfare, naval combat, and the African front are all a glimpse of what we have planned for the future, and we hope you’re as excited as we are to put the
global back in
global thermonuclear war!
Until next time, get out there and keep fighting the good fight, troops!
Click here to download v1.1
frontline.tf