Databank rc3

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Databank rc3

RED and BLU fight over control of a top secret data center located somewhere in the Badlands.

RED and BLU fight over control of a top secret data center located somewhere in the Badlands.

Many thanks to the following for their work:
  • pont - helping me detail mid
  • Diva Dan - texturing my fan prop
  • phi, tyler, and yrrzy - layout assistance
  • void & fuzzymellows - fantastic textures that gave this map its identity tbh
Thank you everyone for supporting me in making this map!
If you have any feedback I'd appreciate it either in this thread or to me directly in a DM.

Originally made for the Summer 2017 TF2Jam.
First release
Last update
King of the Hill

More downloads from iiboharz

Latest updates

  1. The Belated Update!

    this update should have been out in October. my apologies. gameplay: - removed the medium ammo packs on mid - small ammo packs in the side rooms at mid are now medium - adjusted width of the opening overlooking mid - clipping improvements -...
  2. The "Frontline! No More" Update!

    Changelog: Replaced Frontline assets with bespoke ones made by me! Remembered to pack soundscapes. That's all folks!

    wow i can't believe it i'm so confident in databank that i've made it a release candidate woooo no new pics because changes are small and i cbf changelog: VERSION IS NOW RC1 general improvements & optimizations adjusted lighting across the map...

Latest reviews

This map was really fun to play on! I like the idea of the map taking place in a massive computer server building,, the texturing is decently done without any signs of error.
The objects such as rolling trays, generators etc have some weird clipping to them. They aren't too noticeable but fixing them can show more signs of quality.

Overall; great job on this map, you put a lot of heart into it.
Simply wonderful, with an interesting concept and layout! I had played a version of this map previously on Open Fortress and was wondering to myself "Huh, why do I recognize this map?". I love how well you translated it to KOTH (or possibly vice versa) to make a really awesome map! Great stuff!
Thanks for the kind words! The deathmatch version found in Open Fortress is a port of the KOTH version. Now that the map is in b5 I will be updating the OF version sometime soon.