It is apart of Frontline, but it was also used in cp_sunshine, which is now an official map and made window001 an official prop,Is it not part of frontline even though it says so
so you don't have to pack it.
It is apart of Frontline, but it was also used in cp_sunshine, which is now an official map and made window001 an official prop,Is it not part of frontline even though it says so
I'm going to be Classic Contrarian Lain™ again and say that you definitely should have playtested this on our servers before going ahead and detailing it, because while the detailing looks great the gameplay looks poor. It was the same deal with koth_oakvale and the creator has had to completely restart that map from the ground up. This game is actually one of the most difficult to make a layout for, considering along with the usual timings and defense positions you have many class mechanics to worry about and height disadvantage plays a massive part in gameplay. Mainly right now the map looks very flat, which makes quite a few classes pretty unapproachable. Heavy has a very easy time locking ground down without a height disadvantage, and a half decent Scout with destroy everything.
ÖoooooooooOooOoOooHSunshine shared some in-development assets with Frontline, hence the file structure.
ÖoooooooooOooOoOooH
Thanks!
Nobody noticed?
Yeah this was one of the funnier late development things in Frontline. No one really noticed the assets that got released a few weeks earlier under the name along with Sunshine. Or at least, no one questioned why they were named Frontline.
The map was playtested on another server multiple times. Bit off to assume that this is the only place a map could be playtested on, no?I'm going to be Classic Contrarian Lain™ again and say that you definitely should have playtested this on our servers before going ahead and detailing it, because while the detailing looks great the gameplay looks poor. It was the same deal with koth_oakvale and the creator has had to completely restart that map from the ground up. This game is actually one of the most difficult to make a layout for, considering along with the usual timings and defense positions you have many class mechanics to worry about and height disadvantage plays a massive part in gameplay. Mainly right now the map looks very flat, which makes quite a few classes pretty unapproachable. Heavy has a very easy time locking ground down without a height disadvantage, and a half decent Scout with destroy everything.
How do i install such cool assets once i download them? Where must i drop the folder?
Thank you sir!Please check the green bar at the bottom of this page.
Are there any soundscapes for the frontline project?
I really wish for sounds of bullets, planes in the distance, explosions, yelling...
Are model requests still being accepted? I think it would be nice to see a "red phone" model like this one. It would go great with the new Spytech consoles and TF2's "Cold War" theme
You mean like these ones?
model requests?
if there are still model requests, can i request a backpack like model, that could work properly on a capture the flag or player destruction map?
will the backpack be on the players back properly, because the backpack isnt made for ctf gamemodes and it might not look correct, but when i start working on my map again ill check and see if it worksYou can just replace the ctf/pd model with the backpacks that came with the pack.