I've never had much love for comp in general and 6s in particular, but I won't deny that Valve has loaded the game down with a lot of utter bullshit over the years. From items you'd have to either be an idiot or have carefully honed a very specific playstyle to not use (like the GRU), to items that are straight upgrades if random crits are disabled, to items that are of dubious usefulness but extremely annoying to go up against (Gunslinger, Rocket Jumper) to items that are literal straight upgrades in all cases (like the Amputator).
A lot of this, I'm sure, comes from the game no longer being in the hands of its original creators. Who knows who's actually running the show anymore and if even one of them was involved in the game's development. But I wouldn't be surprised to learn that it's also partly because they realized a game this fundamentally complex is impossible to really balance as perfectly as they had thought and so why not throw any sense of order to the wind and embrace the shenanigans? Either way, they've completely lost any sense of what kind of game this was meant to be by this point. If this experiment is making them suddenly realize that, well, that's one good thing to come out of it, even if it turns out to be too late to do anything about it and Competitive Matchmaking gets thrown onto the same pile as Arena, Medieval Mode, and Mannpower: A dead end that they left in the game just in case anyone was interested and occasionally toss in bug fixes for but, ehh, for the most part they're going to try to pretend it never happened.
A lot of this, I'm sure, comes from the game no longer being in the hands of its original creators. Who knows who's actually running the show anymore and if even one of them was involved in the game's development. But I wouldn't be surprised to learn that it's also partly because they realized a game this fundamentally complex is impossible to really balance as perfectly as they had thought and so why not throw any sense of order to the wind and embrace the shenanigans? Either way, they've completely lost any sense of what kind of game this was meant to be by this point. If this experiment is making them suddenly realize that, well, that's one good thing to come out of it, even if it turns out to be too late to do anything about it and Competitive Matchmaking gets thrown onto the same pile as Arena, Medieval Mode, and Mannpower: A dead end that they left in the game just in case anyone was interested and occasionally toss in bug fixes for but, ehh, for the most part they're going to try to pretend it never happened.