@Lain Where are you getting all these ideas? I've played up to silver ugc HL and 6s and most of the situations you describe are either hypothetical (and don't happen) or are rare. I've never heard complaints about any of those other than yours right now.
Demo main here, you're incorrect. If anything I'd say nerf it. 100 base damage plus 50 splash on everyone nearby is NOT weak. Just because you can't aim pipes doesn't mean the weapon is bad.Also if demoman's main weapon is supposed to be the Grenade Launcher then it needs to be DRASTICALLY buffed, it's a very very weak weapon.
No one actually uses the quick fix unless they want to lose. Even if they do, they can't give as many overheals, meaning their team will be easier to take out anyway. Plus you can still kill a quick-fixed player if you focus enough fire on him. It's not really that practical except maybe for destroying sentries.Yeah dude, you have to build uber faster than the quick fix medic (impossible), make sure they do not push out (unlikely) then you have to switch your medic from the uber you've been building since the mid fight. The main issue with how you've stated this is that you've said it like the Kritz and Medigun are easily switched between, when they are not. To switch a medigun in most maps means killing your medic, being without heals for a while, or backing off and letting your medic walk back to your spawn to switch to the kritz. In this time the enemy team WILL PUSH OUT and you will be back to square one. Plus you have to kritz PERFECTLY and hit EVERY SINGLE stickybomb and rocket to kill this combo. Even if you have been on Kritz since mid, if you lose mid you've just lost the possibility of having a defensive uber on last since if you escape, you have a kritzkrieg which is terrible on last. See why it's a issue?
That's called teamwork. Heavy gets torn apart in comp if he's alone. Therefore he stays with the medic. Which means you need to use teamwork to get rid of him too.It might be 'diverse' and 'interesting' to have a Heavy played to mid, but it is not FUN to play against a 475ehp monster of a rock class, speedy as a medic, destroying all of your demoman / soldiers that want to play middle. It's also to do with the fact that Heavy is the least skill based class in the game, he has less of a skill ceiling that pyro. If they really want to make Heavy anything other than a situational pick they need to make him based on more than two skillful abilities (Aim and Positioning) and make him less of an absolute monster when he DOES get that speed. It will be like having a level 3 sentry that is constantly getting healed on mids.