Welcome to Microcontest 13: Mode Shifter
Wow, these microcontests sure don't give you a lot of time, do they? Wouldn't it be easier to just start with a map you've made before, instead of starting completely from scratch every time?
Today, your job is to take any previous map you've made (microcontest or not, previously released or not) and rework it into a completely different game mode. You can rework, remove, and add as much or as little geometry as you'd like; the only requirement is that the objective is different from the original map.
Any mode swap works; Arena to Koth, Attack/Defense to Payload, Special Delivery to Player Destruction, MvM to 5cp, Payload Race to Capture the Flag, Medieval Mode to Territorial Control, Domination to Mannpower, Robot Destruction to PASS Time, or any other combination of all 16 official game modes*! If you're feeling really bold, you can even swap to and from unofficial modes, too.
Please state the original mode and the new mode in your submission post!
*There's technically also Training Mode, bringing the total to 17 official game modes, but nobody's crazy enough to try that. Right?
For full Microcontest rules and submission procedure, check out the 2021 Microcontest Megathread: https://tf2maps.net/threads/the-microcontest-megathread-season-2.43572/
Today's Bonus Punch:
Turn a symmetrical map into an asymmetrical mode, or a asymmetrical map into a symmetrical mode. You don't have to change the geometry to account for the change, but I highly recommend it unless you're really interested at exploring asymmetrical KotH or Arena.
Quick Info:
Difficulty: 1/5
Planning starts at 10:00 AM EDT (14:00 UTC) on April 17th, 2021. Mapping begins one hour later at 11:00 AM EDT (15:00 UTC)
Maps must be submitted to this thread no later than 10:00 AM EDT (14:00 UTC) on April 18th, 2021. Testing begins one hour later at 11:00 AM EDT (15:00 UTC)
Countdown to deadline here:
https://www.timeanddate.com/countdown/generic?iso=20210418T10&p0=43&font=cursive&csz=1
Important Notes:
Name your .vmf:
<gamemode>_<yourname>_mc13_a1
Please state the original mode and the new mode in your submission post!
All game modes are allowed. Game modes that can run on standard 24-player servers will be tested, maps that require plugins or custom server settings will be reviewed but not tested. If there are any single-player Training maps, a recording of me playing it will be made available alongside the usual feedback to make up for a lack of demos. MvM maps will be tested separately.
The Speedmapper punch only counts time working on geometry. Planning, compiling, bug fixing, lighting, logic, clipping, sealing, and other things that aren't physical playable spaces do not count towards the four hours.
Good luck!
Wow, these microcontests sure don't give you a lot of time, do they? Wouldn't it be easier to just start with a map you've made before, instead of starting completely from scratch every time?
Today, your job is to take any previous map you've made (microcontest or not, previously released or not) and rework it into a completely different game mode. You can rework, remove, and add as much or as little geometry as you'd like; the only requirement is that the objective is different from the original map.
Any mode swap works; Arena to Koth, Attack/Defense to Payload, Special Delivery to Player Destruction, MvM to 5cp, Payload Race to Capture the Flag, Medieval Mode to Territorial Control, Domination to Mannpower, Robot Destruction to PASS Time, or any other combination of all 16 official game modes*! If you're feeling really bold, you can even swap to and from unofficial modes, too.
Please state the original mode and the new mode in your submission post!
*There's technically also Training Mode, bringing the total to 17 official game modes, but nobody's crazy enough to try that. Right?
For full Microcontest rules and submission procedure, check out the 2021 Microcontest Megathread: https://tf2maps.net/threads/the-microcontest-megathread-season-2.43572/
Today's Bonus Punch:
Turn a symmetrical map into an asymmetrical mode, or a asymmetrical map into a symmetrical mode. You don't have to change the geometry to account for the change, but I highly recommend it unless you're really interested at exploring asymmetrical KotH or Arena.
--------------
Quick Info:
Difficulty: 1/5
Planning starts at 10:00 AM EDT (14:00 UTC) on April 17th, 2021. Mapping begins one hour later at 11:00 AM EDT (15:00 UTC)
Maps must be submitted to this thread no later than 10:00 AM EDT (14:00 UTC) on April 18th, 2021. Testing begins one hour later at 11:00 AM EDT (15:00 UTC)
Countdown to deadline here:
https://www.timeanddate.com/countdown/generic?iso=20210418T10&p0=43&font=cursive&csz=1
--------------
Important Notes:
Name your .vmf:
<gamemode>_<yourname>_mc13_a1
Please state the original mode and the new mode in your submission post!
All game modes are allowed. Game modes that can run on standard 24-player servers will be tested, maps that require plugins or custom server settings will be reviewed but not tested. If there are any single-player Training maps, a recording of me playing it will be made available alongside the usual feedback to make up for a lack of demos. MvM maps will be tested separately.
The Speedmapper punch only counts time working on geometry. Planning, compiling, bug fixing, lighting, logic, clipping, sealing, and other things that aren't physical playable spaces do not count towards the four hours.
Good luck!
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