2021

  1. 14bit

    Microcontest Punchcard Showcase Thread - Season 2

    Now that Microcontest Season 2 is over, it's time to see all your lovely punchcards! If you are willing, please reply to this thread with your finalized punchcard if you participated. Additionally, if you'd like to share some of your thoughts on the season as a whole, here's some things I'd...
  2. 14bit

    Microcontest #20: Static Spawns

    Welcome to Microcontest 20: Static Spawns It's time for the final microcontest of 2021! Today's you will— Ah, it seems there has been a mix up and it's now 2022. Hold on, there's been another mix up and we used the season finale early. Regardless, today is the final microcontest of season 2...
  3. Emil_Rusboi

    Deeprock a1

    Escort the drilldozer to its final destination!! Inspired by Deep Rock Galactic Credits: Catfish - particles
  4. Capp

    (72hr) Boiler a1

    for the 2021 72hr jam I made an industrial player destruction map with a koth layout to see if the gamemode can function as a regular casual map with no gimmicks. ok maybe one gimmick.
  5. Chuck_TF

    Warpaint: Jimi Smissmas!

    We wish you a very Jimi Smissmas! Maybe a happy new year as well, I suppose. This is a workshop warpaint submission for Team Fortress 2, click here to see the submission! Warpaint created by: Sparcdoctor, Spektral and Phe!
  6. r0nii

    Scorch shot but in different variants modpack v1

    Entry for tf2maps.net 72jam 2021 Made the weapon because i think this weapon is overpowered comparing other weapons and i had the history of equalizer and escape plan in mind. I had in mind to create second scorch shot and split the stats. So i've created few scorch shot variants (no stats were...
  7. Emil_Rusboi

    Deeprock a1

    Contributors: Catfish - custom particles I am gonna update this later loool
  8. 14bit

    arena_14bit_72 A2

    i designed this as a second entry for the Jam in 2016(?) but the power went out 5 minutes into my stream so it never got made. until now
  9. 14bit

    rd_14bit A4

    there's robots, and they're in london don't stand on the tracks, they are electrified also watch out for the trains
  10. Alex.bsp

    koth_micro b1

    oh heyyyyy i came back to this
  11. 14bit

    14bit MC19 A1B

    A KotH map with some bridges. They shuffle every time the point is capped. Sometimes there's 3, sometimes 2, sometimes 1, and sometimes none at all! Oh, and there's little maps in the spawn and near the point that let you see what bridges are in play.
  12. 14bit

    Microcontest #19: Dynamic, Asymmetric KotH

    Welcome to Microcontest 19: Dynamic, Asymmetric KotH Prepare to suffer. It's time to play a ton of KotH maps in a row. You must make a KotH map that has ONE of the following qualities: There is a dynamic element directly influenced by the outputs of the trigger_capture_area and/or the...
  13. 14bit

    14bit MC18 A1

    After years of thinking, I finally managed to come up with a layout for an SD map that isn't just Doomsday Again. I also did that thing where there's low buildings with accessible roofs again that I've been doing recently. idk I just think it's neat. Probably too small.
  14. 14bit

    Microcontest #18: Lockout

    Welcome to Microcontest 18: Lockout We're detecting dangerously high levels of mapping energy, so today we're enacting some special new safety procedures. To comply with these new standards to ensure we don't overload the systems, you've all been completely locked out of working with any...
  15. 14bit

    14bit MC17 A1

    A PLR map made in around 16 hours for MC#17: Earth, Wind, and/or Fire. Featuring: Slow payload elevators (Earth) Jump pads designed to make players collide in mid-air and fall into lava (Wind) Fireballs on a sections of rollback track with a 0.3X speed modifier on the carts (Fire)
  16. 14bit

    Microcontest #17: Earth, Wind, and/or Fire

    Welcome to Microcontest 17: Earth, Wind, and/or Fire Do you remember? The microcontest last September? Well, there actually wasn't one. But there was one in August 2020 based around including water in your maps, so today we're getting all the rest of the elements out of the way! Make a map...
  17. tomix7

    koth_tomix7_mc16 a1

    This is a map, it was made for the exclusion zone contest.
  18. Tiftid

    pl_tiftid_mc16 _a1

    If you thought pl_yeswhere was gimmicky and tiresome, you haven't seen nothin' yet, mate! Since the restriction of this microcontest barely restricted me at all, I quickly got bored of it and started thinking about things that really interest me, like "how can I make it so that BLU gets to...
  19. 14bit

    14bit MC16 A1

    A compact 2cp arena map built around some pillars for Microcontest 16: Exclusion Zone! It features open-air spawns, jump pads, and a wild 3D skybox.
  20. 14bit

    Microcontest #16: Exclusion Zone

    Welcome to Microcontest 16: Exclusion Zone Last year, I asked you to build inside a single box for Microcontest 8: Thinking Inside the Box. Now, it's time to build outside of 484 boxes! The provided .vmf contains a grid of 512x512x32704hu* pillars, arranged exactly 1024hu apart, filling the...