Gravel Pit and Junction are the only official examples, and they're mediocre at best.Yet of maps with 3cps those are the best ones.
And why would they bother making a statement about that?And what about mvm maps with 3cps?
Gravel Pit and Junction are the only official examples, and they're mediocre at best.Yet of maps with 3cps those are the best ones.
And why would they bother making a statement about that?And what about mvm maps with 3cps?
That's just an opinion, really.Gravel Pit and Junction are the only official examples, and they're mediocre at best.
I find Gravel Pit annoying, but it's still very popular apparently, so I dunno what Valve's problem is with that style. Meanwhile, they've said that they don't like multi-stage maps anymore but then they went ahead and released the most needlessly multi-stage map ever. I feel like whoever is saying these things isn't even speaking for the whole team.
Since valve already barely does anything map related asking shouldnt harm. We are waiting ages for new official (and detailed) maps anyway.
Good luck getting Valve to respond to any questions.
Make a TC map from anything in the orphan repository. Call it "Dr. Frankenstein's Monster Contest"!
User Profile Customization Contest Starts Right Now: http://forums.tf2maps.net/member.php?u=7454
I still think we should have a contest where everyone participating bans 5 props and 5 textures from use. In order to push forward some fresh prop/texture combinations.
Of course essential props/textures will be unbannable (tool textures, capture points, skyboxes, ect)
Also custom assets wouldn't be allowed in this one (for obvious reasons)
5 sounds overkill.
How about 2
We have literally hundreds of props 5 isn't much at all.
Of course essential props/textures will be unbannable (tool textures, capture points, skyboxes, ect)