Contest idea thread!

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,325
1,866
This theme has likely already suggested before, but what about a contest where you make a map directly inspired by the area you live in? Not a 1:1 re-creation of reality of course, but taking direct inspiration from the world around you and designing a playable (or detail) level around that.

The cities you've lived in or visited, the places you've lived and worked, the landmarks and locations you've made memories in, even just the buildings and scenery you've passed by hundreds of times without a second thought.

(I realize that most of the entries would be set in cities, as that's where most people live, but still!)
 

Custard1

Dude, where's my free time?
aa
Mar 15, 2015
88
53
This theme has likely already suggested before, but what about a contest where you make a map directly inspired by the area you live in? Not a 1:1 re-creation of reality of course, but taking direct inspiration from the world around you and designing a playable (or detail) level around that.

The cities you've lived in or visited, the places you've lived and worked, the landmarks and locations you've made memories in, even just the buildings and scenery you've passed by hundreds of times without a second thought.

(I realize that most of the entries would be set in cities, as that's where most people live, but still!)
This could be really cool, but anyone who isnt living in a 'biome' that tf2 has assets for would need to either find some on the site, or make their own. Tf2 is pretty lacking in urban assets for the most part too.
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,325
1,866

KITBASH!


"Kitbashing" is a creative technique originating from scale model kit builders, where one takes parts from several pre-existing things and combines them in a new way. For a kitbashing contest, mappers would be tasked to making a new, unique map by taking sections from older maps they have made (and/or from maps provided by the contest hosts) and bashing them together. No other limitations or requirements beyond that, to allow participants full creative freedom.

Since this is an inherently odd idea, the contest would be judged more similarly to a microcontest, 72hr Jam, or April Fools contest-- barely at all. Bonus points for cleverness and creativity, though.

Consider TurbineRushFort as a baseline. If you can kitbash a map together in a more interesting way than that, you'll do well.
 

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
602
465

Detailing Contest: Challenge Mode​

Rules​

  • The only props in the map must be part of the 143 props in the base-game props_2fort folder, or the 86 props in the base-game props_gameplay folder
    • Use of any prop not in these folders, or custom props placed in these folders, is grounds for disqualification
    • At the end of the upload process, all maps are checked, and the creators of any maps with disallowed props will be notified and given 48 hours to remove all disallowed props from their map
    • If, at the end of this 48 hours, a map still contains disallowed props, it will be disqualified
  • Any map theme and all custom content is allowed, as long as the above rules are followed
  • Any number of people can collaborate on a map
  • Any single entrant can collaborate on any number of maps

Scoring​

Category
Beauty
Context
Innovation
Invention
Reasoning
Does the map look pretty?​
Does the map theme fit well in TF2? Would this artpass avoid hindering gameplay if on an actual map?​
Does the map use the provided props in unexpected ways? Does the map use a single prop multiple times across it in different contexts? Does the map use a large number of the provided props?​
How far-removed is the map theme from 2fort's original farm/spytech theme?
Maximum Score
20​
5​
10​
5​

Goals​

  • To foster traditional values such as world-texture artistry over model-UV artistry in custom content, and creation of a new theme using base-game assets.
  • To encourage creativity through restraint in a way which doesn't actually constrain the themes a contestant is allowed to employ.
 

RatsInYourWalls

L5: Dapper Member
Jun 20, 2020
219
85
Detailing contest idea:
  • No props are allowed to be used
  • Only materials in the materials/pattern directory can be used (excluding the ones in the workshop file)
  • Detail a 512 x 512 room (no height restrictions)
 

Plainz

L3: Member
Apr 13, 2020
144
57
asymmetric layout with cp gametype contest.

participants must make a map with asymmetric layout that uses control points in a way that no other official ingame map does.
examples:
attack/defend map with 3 points that are always active;
attack/defend map with one point that needs to be captured more than one time(the point becomes harder to cap after every succesful capture);
attack/defend map with one primary point that wins the game and multiple side points that open and close routes, enable pickups and so on, these side capture points can be recaptured by red;
 
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