WiP in WiP, post your screenshots!

Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.

  1. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    No screenshots this time, as it's almost 2 AM where I live and I'm about to go to bed.

    A few months ago, I posted some Minecraft screenshots and talked about how it can be helpful to sketch out a risky map idea in a 3D environment to get a feel for the scale. That risky idea was MvM Goldturkey, an experiment to see how small a MvM map can be while still being fun to play on.

    A1 is about halfway done right now, with me still needing a number of things to make the map functional. Currently, minus the as-of-writing unbuilt RED spawn, the map fits snugly into a 2816 x 3200 x 1028 cube. I plan to compare this to the size of in-game MvM maps to see how much smaller it is comparatively.
     
  2. Kill_the_Bug

    aa Kill_the_Bug

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    It's too late for me do do anything for the contest with everything else that's going on but here's two screen shots of a space station themed tug-of-war map or a multiple payload version that I've been screwing around with - will have a star field skybox when completed. This will most likely bee the main combat zone. If anyone has any ideas as to what I should do for the other sections, feel free to suggest

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  3. Maid of Heart

    Maid of Heart L2: Junior Member

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    [​IMG]

    Started detailing Snowthistle!
     
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  4. nesman

    aa nesman oh god how did this get here

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    [​IMG] [​IMG] [​IMG] [​IMG]
    Started detailing rocketforce
     
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  5. DrSquishy

    aa DrSquishy Probably enjoys hydro too much

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    That's really different to how I thought the map would originally look in beta, I love it!
     
  6. YOYOYO

    aa YOYOYO

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    We need a "love" rating, cos goddamn!
     
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  7. Heronherald

    Heronherald L6: Sharp Member

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    a heart rating would be great because I think mine stopped from seeing these amazing details....

    Oh yeah, also 20190210153656_1.jpg 20190210153641_1.jpg 20190210153631_1.jpg Here's a sneaky peak at canale's next version
     
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    Last edited: Feb 10, 2019
  8. Dayal

    Dayal L3: Member

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    So I've been a bit busy...
    20190211151743_1.jpg
     
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  9. fl00fCollie

    aa fl00fCollie

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    wtf that looks effing gorgeous
     
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  10. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    20190211150453_1.jpg
    Working on mid of Synthetic while waiting to get my payload contest map tested. Thoughts and feedback welcome. This is a fast compile.
     
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  11. erectin' a map

    erectin' a map L1: Registered

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    Completed RED and BLU side, think I'm done with mid, tested the map, everything seems fine.

    [​IMG]

    Might have the map up soon!

    EDIT: THE MAP'S UPLOADED, FELLAS! Feel free to check it out!
     
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    Last edited: Feb 12, 2019
  12. Kill_the_Bug

    aa Kill_the_Bug

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    Ok, making a tug of war payload map on a space station :) I have no clear idea of where or what I'm doing on this map yet. i.e. no idea where / how I'm going to implement spawn rooms - thinking of teleportations.

    Here's some screenshots for you:

    This will most likely be the main combat zone (looks bigger than it is) - centre bridge with death pit - cart will start in the centre - then go towards warehouse
    [​IMG]

    Entry into what I'm going to call warehouse - only 4 lights used - the ambient light comes from the track.
    [​IMG]

    Cart will then go through a torus and come back the same way towards the centre - you will see space out of the windows
    [​IMG]
    Need some help with this one - although I made torus the faces aren't aligning up right any ideas how to make this tunnel below?
    [​IMG]
    Cart exits towards centre pit - the blast plate drops and blue or red pushes the cart into the hole (main bridge will retract also)
    [​IMG]
     
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  13. erectin' a map

    erectin' a map L1: Registered

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    Hey, I'm trying to make a spytech-themed A/D map (not gonna be a huge project, just something to keep me occupied while i fine-tune koth_steamroll) and I can't find a good ceiling texture to use. Should I just use the floor_tile texture or is there a good one that I can use? Thanks.
     
  14. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    Look at Junction and see what it uses.
     
  15. Harritron

    Harritron L3: Member

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    So this thread just hit 2 million views.

    Congrats to all who posted and viewed this then!

    Also anyone else happen to notice that this page I posted on is 1972 (the year that MVM takes place in)?
     
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    Last edited: Feb 15, 2019
  16. erectin' a map

    erectin' a map L1: Registered

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    Oh, thanks. I forgot about the decompiled list of Valve maps. Checked it out, it's just the computerwall texture without the stripe most of the time.
     
  17. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    For me it's page 395. I was actually going to do a similar "Congrats on 400 pages" when we finally reached it.
     
  18. Maid of Heart

    Maid of Heart L2: Junior Member

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    More progress on Snowthistle detailing! Still havent started on 3D skybox and need to pretty up the rock walls, but otherwise stuff is going well!

    [​IMG]
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  19. Empyre

    Empyre L6: Sharp Member

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    I am seeing page 986 at the default 10 posts per page.
     
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  20. Heronherald

    Heronherald L6: Sharp Member

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    Canale, but with more buildings! 20190214204610_1.jpg