WiP in WiP, post your screenshots!

Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.

  1. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    Something about it looks a bit too realistic to fit TF2 but I can't really put my finger on it.
     
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  2. Yrr

    aa Yrr An Actual Deer

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    the level of fine detail i think
     
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  3. Maid of Heart

    aa Maid of Heart Common and Garden Maid

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    [​IMG]

    early days of a new 5cp map - heres the mid atm!
     
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  4. lucrative

    lucrative L1: Registered

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    :)
     
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  5. FGD5

    aa FGD5

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    Added the Executive, a fancy urban car. Textures are still to be worked on for all models, details, phong, etc.

    upload_2019-4-19_1-23-1.png
    upload_2019-4-19_1-23-14.png
    upload_2019-4-19_1-23-59.png
     
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    Last edited: Apr 18, 2019
  6. FGD5

    aa FGD5

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    Live streamed the modelling of this today, another one for the vehicle pack
    Plans for it: 4 skins, plain grey with team coloured stripes, plain grey with no stripes and a yellow one. I want to animate it as well but I'm no good at that so animations will come later on.

    upload_2019-4-20_20-19-7.png
     
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  7. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

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    hm. I think that might be too cartoony for tf2. Reminds me of the yoshi helicopter.

    It looks like you're using the Sikorsky H-34 as reference [​IMG]

    The 4 wheels you have might be what makes it look too goofy. Your model is also short and stubby, and maybe it's the perspective, but the rear rudder looks warped. The current helicopter model doesn't seem to fit in with the other vehicles when the proportions are overly exaggerated. TF2 environments have generally realistic proportions and the cartoony aspect is brought with simplistic textures and impressionistic backgrounds. Now that I mention it, the exhaust of the tractor trailers has wonky proportions. upload_2019-4-20_18-8-33.png
     
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  8. FGD5

    aa FGD5

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    Its based of a Sikorsky, but the version:

    [​IMG]

    I might mess around with the nose cause I made it really big on purpose, but I think the rest of the model is pretty similar to the inspiration. And with the exhaust, I made it really bit in purpose as well, but since I've got a fair bit of feedback on its size Ill be changing that one. Thanks for the criticism, ill have a work on it!
     
  9. Jeff Magnum

    Jeff Magnum L1: Registered

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    Will the wood panels be polished or matte?
    [​IMG]
     
  10. FGD5

    aa FGD5

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    Im not too sure, whichever people prefer. The station wagon looks a little different now, still might need texture changes.

    upload_2019-4-21_0-0-42.png
     
  11. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    Reminds me of the Yoshi Helicopter
     
  12. FGD5

    aa FGD5

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    The Phone Box, Taxi and "Aston Martin" have been completed for the London Pack

    upload_2019-4-27_22-36-37.png
    upload_2019-4-27_22-36-48.png
    upload_2019-4-27_22-37-2.png
     
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  13. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    20190427222415_1.jpg Some detailing for plr_rush
     
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  14. FGD5

    aa FGD5

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    I was watching the Dev videos on this one earlier, and it's changed alot since! Looking nice
     
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  15. Heronherald

    Heronherald L6: Sharp Member

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    This is my second detail entry in progress, Its actually kinda unnerving to be on the very top 20190501132331_1.jpg
     
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  16. SnakedSnack

    SnakedSnack L1: Registered

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    20190510224929_1.jpg 20190510224619_1.jpg 20190510224738_1.jpg 20190510224833_1.jpg 20190510224908_1.jpg
     
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  17. FGD5

    aa FGD5

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    Train

    upload_2019-5-10_22-24-15.png

    Based off Mattie's Concept:
    tf2london_conceptart_trains1.png
     
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    Last edited: May 10, 2019
  18. Mikroscopic

    aa Mikroscopic

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    File management is important

    [​IMG]
     
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  19. Malachite Man

    Malachite Man L6: Sharp Member

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    "And Stanley took the door on the left''
     
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  20. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

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    Here's a first map that I'm working on: right now, I call it "Home Plate". It's a single stage payload map that takes place in the heart of RED's armory. You capture "The Silo", "The Bomb Building", and "The Gate" before destroying a rocket at the end.

    Screenshot (8).png

    Here's the gate that opens when capture point 3 is opened.

    Screenshot (6).png

    This is BLU's first spawn. To the right is the silo. Note that I'm using the scrapped "End of the Line" bomb cart.

    Screenshot (7).png
    Here's the section leading up to the Bomb Building...



    Screenshot (4).png
    And then after adding the logic, hammer fucked me over and removed my ability to edit. Well, that sucks for me.

    Edit: So, I've decided to start anew, with a file for the map, and a file for the map with logic so I don't lose all my progress when I add the payload logic.
     
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    Last edited: Jun 15, 2019