WiP in WiP, post your screenshots!

Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.

  1. Jeff Magnum

    Jeff Magnum L1: Registered

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    Will the wood panels be polished or matte?
    [​IMG]
     
  2. FGD5

    aa FGD5

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    Im not too sure, whichever people prefer. The station wagon looks a little different now, still might need texture changes.

    upload_2019-4-21_0-0-42.png
     
  3. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    Reminds me of the Yoshi Helicopter
     
  4. FGD5

    aa FGD5

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    The Phone Box, Taxi and "Aston Martin" have been completed for the London Pack

    upload_2019-4-27_22-36-37.png
    upload_2019-4-27_22-36-48.png
    upload_2019-4-27_22-37-2.png
     
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  5. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    20190427222415_1.jpg Some detailing for plr_rush
     
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  6. FGD5

    aa FGD5

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    I was watching the Dev videos on this one earlier, and it's changed alot since! Looking nice
     
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  7. Velvott

    aa Velvott Hey!! It's me!! Heron!!

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    This is my second detail entry in progress, Its actually kinda unnerving to be on the very top 20190501132331_1.jpg
     
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  8. SnakedSnack

    SnakedSnack L1: Registered

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    20190510224929_1.jpg 20190510224619_1.jpg 20190510224738_1.jpg 20190510224833_1.jpg 20190510224908_1.jpg
     
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  9. FGD5

    aa FGD5

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    Train

    upload_2019-5-10_22-24-15.png

    Based off Mattie's Concept:
    tf2london_conceptart_trains1.png
     
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    Last edited: May 10, 2019
  10. Mikroscopic

    aa Mikroscopic

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    File management is important

    [​IMG]
     
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  11. Malachite Man

    Malachite Man L6: Sharp Member

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    "And Stanley took the door on the left''
     
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  12. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

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    Here's a first map that I'm working on: right now, I call it "Home Plate". It's a single stage payload map that takes place in the heart of RED's armory. You capture "The Silo", "The Bomb Building", and "The Gate" before destroying a rocket at the end.

    Screenshot (8).png

    Here's the gate that opens when capture point 3 is opened.

    Screenshot (6).png

    This is BLU's first spawn. To the right is the silo. Note that I'm using the scrapped "End of the Line" bomb cart.

    Screenshot (7).png
    Here's the section leading up to the Bomb Building...



    Screenshot (4).png
    And then after adding the logic, hammer fucked me over and removed my ability to edit. Well, that sucks for me.

    Edit: So, I've decided to start anew, with a file for the map, and a file for the map with logic so I don't lose all my progress when I add the payload logic.
     
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    Last edited: Jun 15, 2019
  13. FGD5

    aa FGD5

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    The next additions to more vehicles is coming along nicely, the truck cab just needs some little texture tweaks and the trailer needs logos. Also, I added a 2nd cab to spice things up a bit, still to be properly textured of course.

    upload_2019-6-15_23-7-48.png

    And the train from above is on its way

    upload_2019-6-15_23-12-1.png
     
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  14. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    Logo you say? Freight Gets Delivered for FGD?
     
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  15. FGD5

    aa FGD5

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    I like that one, very clever :D
     
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  16. Goldenes_Klo

    Goldenes_Klo L1: Registered

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    Hello, first time posting screenshots of my map.
    It's a mvm map set at a logging facilty near a forest. Currently it's mostly made up of dev textures but I wanted to ask for some general tips on how to design the gameplay space. Most of the props and detailing serve gameplay purposes.
    Any feedback is appreciated.

    woodworks_5.jpg
    robot spawn/"forest entrance"

    woodworks_1.jpg
    woodworks_8.jpg
    "trainyard area"

    woodworks_2.jpg woodworks_3.jpg inside of the sawmill

    woodworks_4.jpg woodworks_9.jpg
    left path to the hatch

    woodworks_7.jpg
    right path to the hatch

    woodworks_6.jpg
    hatch area/player spawn
     
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  17. Velvott

    aa Velvott Hey!! It's me!! Heron!!

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    These first three pictures look very flat on the ground level, also I'd recommend increasing the map brightness a bit or changing the sun angle, the map overall looks pretty dark.
     
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  18. FunkEdge

    FunkEdge L3: Member

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    Any idea how to fix things like this?

    20190623203524_1.jpg
     
  19. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

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    Do you have any errors in your compile log?
     
  20. I dinne ken

    aa I dinne ken Has currently had enough

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    You should remake the brush. This is the sort of thing you should should ask about in the #mapping-help channel on the tf2maps Discord though.
     
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