Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.
Something about it looks a bit too realistic to fit TF2 but I can't really put my finger on it.
the level of fine detail i think
early days of a new 5cp map - heres the mid atm!
Added the Executive, a fancy urban car. Textures are still to be worked on for all models, details, phong, etc.
Live streamed the modelling of this today, another one for the vehicle pack
Plans for it: 4 skins, plain grey with team coloured stripes, plain grey with no stripes and a yellow one. I want to animate it as well but I'm no good at that so animations will come later on.
hm. I think that might be too cartoony for tf2. Reminds me of the yoshi helicopter.
It looks like you're using the Sikorsky H-34 as reference
The 4 wheels you have might be what makes it look too goofy. Your model is also short and stubby, and maybe it's the perspective, but the rear rudder looks warped. The current helicopter model doesn't seem to fit in with the other vehicles when the proportions are overly exaggerated. TF2 environments have generally realistic proportions and the cartoony aspect is brought with simplistic textures and impressionistic backgrounds. Now that I mention it, the exhaust of the tractor trailers has wonky proportions.
Its based of a Sikorsky, but the version:
I might mess around with the nose cause I made it really big on purpose, but I think the rest of the model is pretty similar to the inspiration. And with the exhaust, I made it really bit in purpose as well, but since I've got a fair bit of feedback on its size Ill be changing that one. Thanks for the criticism, ill have a work on it!
Will the wood panels be polished or matte?
Im not too sure, whichever people prefer. The station wagon looks a little different now, still might need texture changes.
Reminds me of the Yoshi Helicopter
The Phone Box, Taxi and "Aston Martin" have been completed for the London Pack
Some detailing for plr_rush
I was watching the Dev videos on this one earlier, and it's changed alot since! Looking nice
This is my second detail entry in progress, Its actually kinda unnerving to be on the very top
Based off Mattie's Concept:
File management is important
"And Stanley took the door on the left''
Here's a first map that I'm working on: right now, I call it "Home Plate". It's a single stage payload map that takes place in the heart of RED's armory. You capture "The Silo", "The Bomb Building", and "The Gate" before destroying a rocket at the end.
Here's the gate that opens when capture point 3 is opened.
This is BLU's first spawn. To the right is the silo. Note that I'm using the scrapped "End of the Line" bomb cart.
Here's the section leading up to the Bomb Building...
And then after adding the logic, hammer fucked me over and removed my ability to edit. Well, that sucks for me.
Edit: So, I've decided to start anew, with a file for the map, and a file for the map with logic so I don't lose all my progress when I add the payload logic.
Separate names with a comma.