WiP in WiP, post your screenshots!

Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.

  1. Narpas

    aa Narpas Failing at Scaling

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    Got bored and decided to make a koth point in the construction theme
    upload_2019-2-18_2-11-59.png
    There's a little route underneath the point you can't see, and I'm planning to have the point accessible from moving platforms supported by cranes and a little side path
     
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  2. ϺΞΤЯΘΉλϺ

    ϺΞΤЯΘΉλϺ L3: Member

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    20190217032341_1.jpg unknown.png
    Just me messing around with HDR and lighting effects in my small train map
     
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  3. Kill_the_Bug

    aa Kill_the_Bug

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    Looks fantastic - turn map into halloween version?
     
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  4. FGD5

    FGD5 L1: Registered

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    Testing out London Stuff
    londonbuidlings.png
     
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  5. Kill_the_Bug

    aa Kill_the_Bug

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    Starting to work on the game logic and some detailing. I now have a new teleportation spawn room system to use which frees me up in not having to incorporate actual spawn rooms into the map and I can really vary the exit locations which will stop spawn camping - the four boxes in the picture below is one set of exits. Hopefully I will have the alpha out for you in the next couple of days. :)
    [​IMG]

    As above and below - I'm concerned about sight lines - any thoughts on what obstacles to put in?

    [​IMG]
     
  6. ϺΞΤЯΘΉλϺ

    ϺΞΤЯΘΉλϺ L3: Member

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    I could do that, it was mostly just for fun and seeing what I can do with HDR. If you like I can load up the map or send it to you to check it out
     
  7. Heronherald

    Heronherald L6: Sharp Member

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    The floor texture in the second picture looks kinda odd, maybe use a simpler texture?
     
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  8. KubeKing

    Server Staff KubeKing Soon it will be different

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    [​IMG]

    We'll see if I get this map done on time...
    (it's tug-o-war btw)
     
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  9. G.bo

    G.bo L4: Comfortable Member

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    I like how it looks. I'm not sure how it will play out, but I believe it will work out well.
     
  10. FunkEdge

    FunkEdge L3: Member

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    20190223053119_1.jpg

    Can anyone give any links to Displacement tutorials? Because i always find them hard to deal with.
     
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  11. nesman

    aa nesman oh god how did this get here

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    @FunkEdge

    heres one by frey
    https://tf2maps.net/threads/guide-displacements-basic-construction-part-1.24966/

    displacement library by ym that I didnt know about
    https://tf2maps.net/downloads/displacement-library.1325/

    VDC
    https://developer.valvesoftware.com/wiki/Displacement

    3kliksphilip

    View: https://www.youtube.com/watch?v=nre432l_OTc


    tophatwaffle

    View: https://www.youtube.com/watch?v=04cVm3bwM3s
     
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  12. nesman

    aa nesman oh god how did this get here

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    slowly but making progress
    [​IMG]
    [​IMG]
    hey look a missing texture
    [​IMG]
     
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  13. FunkEdge

    FunkEdge L3: Member

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    Might be too bright but looking good...

    BTW, any tips on how to get rid of lighting errors such as full textures being black?
    20190225194324_1.jpg
     
  14. FunkEdge

    FunkEdge L3: Member

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    Nearly ready for A1 testing, just need to sort that lighting glitch
    20190228195113_1.jpg
     
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  15. ϺΞΤЯΘΉλϺ

    ϺΞΤЯΘΉλϺ L3: Member

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    Capture2.png Capture.png unknown.png A little sneak peak of cp minerys 2nd point area as well some displacement making
     
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  16. nesman

    aa nesman oh god how did this get here

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    [​IMG]
    [​IMG]
     
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  17. Jusa

    aa Jusa

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    upload_2019-3-4_16-54-23.png

    soon™
     
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  18. ϺΞΤЯΘΉλϺ

    ϺΞΤЯΘΉλϺ L3: Member

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    o3o oo that's a big boy
     
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  19. FGD5

    FGD5 L1: Registered

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    Next London themed vehicle, the transit van

    van2.png

    With a MSPaint paint-over to show what needs adding either on the model or texture later on.
     
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  20. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    YES! I love seeing more vehicles!
     
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