WiP in WiP, post your screenshots!

Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.

  1. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    Consider me interested.
     
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  2. FGD5

    aa FGD5

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    Unwrapped the station wagon, going to have 6 colours. Cream, red, blue, green, white and black. There will be a version with a basic interior and then a version with opaque windows (as shown below). Still a very early texture but I'm quite happy with it so far!

    statiowagon2.png
     
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  3. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    That wood texture looks odd on a car.
     
  4. FGD5

    aa FGD5

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    It is a bit strange, but I think it gives it the real American look. Texture is subject to change anyway.
     
  5. Kill_the_Bug

    aa Kill_the_Bug

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    Working on a new arrow - cubemaps not built yet
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    and the new payload prop if I could get the textures working and if I could figure out how to get the collisions in propper to make it so that I can use it as a prop_physics_override
    [​IMG]
     
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  6. Chains-

    Chains- L1: Registered

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    I've been enjoying the japanese content pack a lot. Some work in progress of my payload map defense areas.

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  7. FloofCollie

    aa FloofCollie asshole

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    The tree and lantern in the second shot both look like they're in the middle of the path, and could be a player obstruction. Otherwise it looks neat, keep us updated!
     
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  8. Empyre

    Empyre L6: Sharp Member

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    As someone who is old enough to remember station wagons, I can confirm that they did indeed have wood panels like that.
     
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  9. tyler

    aa tyler

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  10. Kill_the_Bug

    aa Kill_the_Bug

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    Long sight line here on the right needs fixing but overall your progress looks great!
     
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  11. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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  12. FGD5

    aa FGD5

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    Next London vehicle, the tube train

    tubetrain.png
     
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  13. Izotope

    aa Izotope Never releases maps

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    Mind the gap!
     
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  14. Kill_the_Bug

    aa Kill_the_Bug

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    My antimatter payload mode for my space station tug-of-war map - A Bucket is helping make it compile properly - feel free to comment or suggest - I will be having a glowing entity inside the glass dome - via parenting

    [​IMG]
     
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  15. Empyre

    Empyre L6: Sharp Member

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    I think it would look better if the black and yellow stripes were aligned on the top and sides of the arrow, which might involve some tweaking of the scale of the texture.
     
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  16. ϺΞΤЯΘΉλϺ

    ϺΞΤЯΘΉλϺ L3: Member

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    Capture.PNG 2.PNG
    My Out of bounds area in stage 3 hehe.PNG

    And here it is in game so far
     
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  17. FGD5

    aa FGD5

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    Getting there with the truck texture, still got a bit to do

    upload_2019-4-12_17-51-50.png

    Edit: Not too exciting, but I'm making a zoo vmf for the vehicles, I hope to see it grow over time

    upload_2019-4-13_0-33-0.png
     
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    Last edited: Apr 12, 2019
  18. FGD5

    aa FGD5

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    Apologies for spamming this thread.
    My station wagon is nearly done, as is the truck and it's trailers. Next up is Megapieman's requested snowplow!
    I'm planning on getting around 4 or 5 vehicles done before I do the first release, but it's well on its way.

    upload_2019-4-14_21-39-15.png
     
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  19. Ailurus

    Ailurus L1: Registered

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    First time posting here, this is my first map, I've been working on it for the past 10 weeks and though it's starting to look like something worth sharing.
    Any feedback would be amazing. ^-^ 20190415101502_1.jpg 20190415101425_1.jpg
     
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  20. squ1rrel

    squ1rrel L4: Comfortable Member

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    20190417165306_1.jpg
    Rough around the edges but wanted to test out some British railway architecture for my map...
     
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