@Di Gorgonzola Please tell me this is actually for a map, and not just some detailing practice?
( Thanks to E-Arkham for the props)
How can that be so sharp, everything looks like downscaled super HD textures
Striped Upwards for Halloween Reskin
I started like 2 hours ago.
I'm aiming to finish this by this year's mid September and it will be my first map.
I gave myself LONG time so that I can actually finish it or even add additional gameplay like the one in Helltower.
1. 90% of the geometry is a one big func_detail. Good for optimizing with some help from hints and area portal but it causes my hammer to crash whenever I accidently click it twice.
Glad to hear!Kinda got inspired by Asd417 and his upward project, and I decided to do one of my own. It's going to be a halloween version of 2Fort.
Looking again, I'm noticing that too. Maybe people can use that as a guide to how not to balance it.honestly that remake seems really bad
like its just messy and full of poorly-telegraphed one-way routes
ммα | ∂αиỉєℓ I was actually thinking of making a Halloween version of 2fort where 2fort has been over runed by a cult but am interested to see what you make .
How about the flag room? IMO, there should be one more sneaky entrance.The easiest fixes for 2fort would be to close off the extra resupply room in the basement — which only exists to benefit turtles — and move the top of the spiral to emerge in on the ground floor instead of the hayloft, so as not to funnel players past the enemy spawn. It's a good start.
How do you mean "more"? Haven't seen anythere should be one more sneaky entrance.
that's cuz they're sneakyHow do you mean "more"? Haven't seen any
That still isnt a good fix. The reason 2fort has problems is because you have to get past a area just outside of the enemy spawnroom twice!The easiest fixes for 2fort would be to close off the extra resupply room in the basement
I like how you clearly literally stopped reading my post right where you cut off my quote.That still isnt a good fix. The reason 2fort has problems is because you have to get past a area just outside of the enemy spawnroom twice!