Not even close. Nobody's got it yet! Here's a lightly updated screenshot that shows off some newer stuff:
The points counter can be set to any desired number and the HUD will change to reflect this. When I'm done with the logic/blocking out the map I'll release the whole setup as a prefab.
Also, if anyone's used to working with getting .res HUD files to recognize/use custom images (like the PD or RD ones) I'd love to figure out how to replace the point bar container with a better fitting custom one.