I would love to do that, but I'm not sure if I can edit the Bulletcrops textures without permission, I'll go and check.I'd suggest making your roofs (is it rooves?) a separate brush instead of just applying the texture to a flat brush face.
As for the color, I don't know if you'd have to ask permission of the Bulletcrops people to do this, but maybe edit the texture so it's a ruddy reddish brown? Like this:
EZ MONEYWhoops, I'm making another new game mode for April Fools day. This one's got a custom HUD:
Let's see who can guess what it means!
Whoops, I'm making another new game mode for April Fools day. This one's got a custom HUD:
Let's see who can guess what it means!
RED has to score a certain number of kills while defending a single control point.Whoops, I'm making another new game mode for April Fools day. This one's got a custom HUD:
-snip-
Let's see who can guess what it means!
maybe make the buildings a bit higher and make the top parts out of wood/plaster wall.
Still gray, still gay, but coming along nicely I guess.
Though seriously, like fuck that is gray. Probably do something about those roofs, or something. I don't know, just find something to not make it 200% gray
Air vent leaking water looks a bit silly.First iteration of my sad little attempt at a spawn-room contest entrant: a humble spare room inspired by CP_Gorge
Hold the point, generate (x), get 300 (x)s to win.
You made an algebra problem into a TF2 map. Good job.
Basically, I'm don't think the Maritime theme is going to work with my map. So, I've restarted the detailing.
It's still leaning towards gray, but I'm hoping I can end up using that to my advantage, and make a really cool looking map.
I got them out of this packaren't those HL2 textures?