Looks like Proper is the way to go, seeing has how this is already incredibly detailed brushwork.After a few more hours of work, the brushwork is almost done! Next I'm going to have to use it as a reference while "attempting" to make it into a model.
Does Crafty even work since SteamPipe?You could use proper, and be 100% limited to what you can create in hammer, or you could use Crafty and a proper 3d package and make whatever you like:
Open vmf in Crafty -> export to obj -> import obj into whatever software you like -> model away
Can you manually set the game directory crafty uses? I cant figure out a way to make it load tf2s textures.You could use proper, and be 100% limited to what you can create in hammer, or you could use Crafty and a proper 3d package and make whatever you like:
Open vmf in Crafty -> export to obj -> import obj into whatever software you like -> model away
You might want to make every building in the background be in a grid, like in real american cities.Oxo is now koth! And 10% more city!
Yeah, but grids don't follow the rule of cool.You might want to make every building in the background be in a grid, like in real american cities.
Here is an example of what i mean:
See how all the buildings are on a grid and have no rotation, even when a curved road is going straight through them?
Bonus Image:My map is coming along very well, Ive been streaming every second of its progress.
This is how im keeping in bounds, I would assume everyone's doing it but this is what I like to use.
2nd to last picture.My map is coming along very well, Ive been streaming every second of its progress.