WiP in WiP, post your screenshots!

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
That looks great :eek: Could you try stronger, more directional environment lighting though? Either that or turn down the env brightness and use more spotlights, right now the lighting looks a bit flat and uninteresting.
 

Idolon

they/them
aa
Feb 7, 2008
2,128
6,140
Looks awesome! Don't forget to slap on a big team logo somewhere: the hallmark of all great base facades.
 

Spipper

Former cheese man Gorgonzola
aa
Feb 18, 2012
246
407
That looks great :eek: Could you try stronger, more directional environment lighting though? Either that or turn down the env brightness and use more spotlights, right now the lighting looks a bit flat and uninteresting.

Rotated the light to face the facade, rather than the backside, brightened the env lighting and lowered the ambient and shadow lighting to emphasize the shadows:
BTGawdU.jpg


Already looks a lot better. Thanks for the suggestion.
 
Oct 6, 2008
1,969
451
Hey Berry - map looks nice but that first image is off.

You have high ground on the concrete and an almost full sewer - it might look more natural if the ground was lower - or keep it the same but make the sewer lower dirt lower - it's unusual to see the sewer ground the same height as the surrounding ground.
 

Dr. Sasha

L4: Comfortable Member
Aug 5, 2013
185
86
Very nice-looking geometry, Captain Clam.

May I suggest you use for the two curved 'pillars' in front of the building to use a white concrete texture instead of the blue one used before it? It would add texture variation and look much more Valve-like
 

radarhead

Basically? Kind of a Huge Mess
aa
Mar 6, 2013
1,044
627
Very nice-looking geometry, Captain Clam.

May I suggest you use for the two curved 'pillars' in front of the building to use a white concrete texture instead of the blue one used before it? It would add texture variation and look much more Valve-like

Sounds cool. I'll try it.
 

SSX

aa
Feb 2, 2014
392
411
Maybe add a line of blue somewhere through that plaster of white, just to give it variation.
 

RubbishyUser

L7: Fancy Member
Feb 17, 2013
414
488
Yeah, I think it needs an additional overlay sign somewhere. And something is definitely up with that roof, but we can't really see it from this angle.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,709
2,586
It's a roof. What isn't up with it?

In all seriousness, though, you seem to have an angled roof that's textured in the same basic blue as the wall; it's a little weird.
 

Sheltr

L3: Member
Feb 24, 2011
107
73
So I started working on a new map which at first was going to be an arena map. but ended up being a mid for a CP map.
f0f7ddfc19.jpg

623af363bf.jpg

da81e3baf8.jpg
 

puxorb

L69: Emoticon
aa
Dec 15, 2013
535
803
Manoman: I love the vibe that map gives off. It looks like a scorching hot desert. Can't wait to see what it turns into!

And Aly: That looks really nice as well. Granary theme is the most underrated of them all.



And to everyone else: It's nice to see all this progress on the work-in-progress thread!