Time for another
Idolon Long Post™
I've always been drawn to editors of any variety. Some of my first favorite games were Roller Coaster Tycoon and The Incredible Machine, which both provided a lot of avenues for building my own things. I have a few distinct memories of designing my own Sonic the Hedgehog levels with pencil and paper - I blame this on the fact that my 5-years-superior brother indoctrinated me into the Church of Sega.
The same brother introduced me into a neat tool called GameMaker, which as the name suggests, let me make games. This lead me into discovering indie games. I gravitated towards games with communities based around their level editors, including (but not limited to)
Jumper Two (where I actually ended up meeting
@Trotim),
Knytt Stories,
ChallengeYou (where, to my knowledge, I did
not meet
@Captain Clam), and
Escape.
(An aside: the guy who made Jumper Two also made Towerfall, and also is registered on this site. The more you know!)
Portal came out, and I wanted it
really bad. My mom ended up buying the Orange Box for Christmas. However, because of reasons I won't get into, I wasn't allowed to play Portal immediately. After seeing my brother play through Ravenholm, I decided Half-Life 2 was too scary for me. Being the only game left in the Box, I tried out TF2, and it stuck.
Eventually, I was able to play Portal, and I completed the game wanting
more. I knew how to use Google, and it's been established that I had a penchant for level editors, so one thing lead to another and I ended up finding Hammer and Thinking With Portals. I was 12 at the time, so Hammer's IO systems were beyond my grasp. The only Portal map I ever published didn't have any buttons or doors, only flings.
(Another aside: I also made a map for Narbacular Drop, although I doubt I ever published it. I remember using magenta/black lambdas as nodraw, which makes me think this was my one and only stint with Worldcraft.)
That desire ended up translating back to TF2. I registered on this site in early 2008 and uploading a couple of hardly functioning maps. I don't remember much about
this one. However, I do remember
this one, which featured an asymmetrical layout with one route between the bases that required you to complete jumping puzzles to pass through. I've not been able to find the .bsps of either of these, which is probably a good thing.
I took a few years break because I got hooked on Minecraft (which is basically a gamified level editor, really). I eventually burnt out on it and came back to TF2 and Portal (2) mapping, which has pretty much been my main spare time sink for the last four years. Those last four years also coincided with the time in my life where I had to start making decisions about what I wanted to do with it (my life), and now I'm studying undergrad architecture with hopes to work professionally as an architect or level designer.