Helix is a map where robots land in two completely different landing zones, labeled A and B and signed accordingly. The goal of this layout is to divide teams across the whole map, making players rely on good individual efforts or strong 2/3 player bonds.
Below is an (outdated) screenshot of how the paths work and where each drop zone is.
CREDITS:
BenCo: Bomb hatch area, spawns
HolySnickerPuffs: Landing zones, clipping, game logic, pop files
Diva Dan: Core layout, theme, original concept
We hope you enjoy!
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Helix B2a
A map set in an adobe village with a helix shape
Recent Updates
- Beta 2a : Cubemaps Mini-Update Aug 1, 2017
- Beta 2 : Cramming In A Months Worth Of Studying The Night Before A Test Jul 30, 2017
- Beta 1 : Golly. That was quicker than I anticipated! Jul 19, 2017