[Video Tutorials] How to Make TF2 Maps

Discussion in 'Tutorials & Resources' started by Crash, Apr 25, 2015.

  1. Davekillerish

    aa Davekillerish The 80s Vegetable

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    pd_tribute
    Confirmed :B1:
     
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  2. MrBlonde

    MrBlonde L1: Registered

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    I'm sure you have heard this a lot but these videos are excellent. Much thanks for taking the time and the effort to put put them together.
     
  3. Crash

    aa Crash func_nerd

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  4. YM

    aa YM LVL100 YM

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    I laughed.

    That's some excellent splash visualisation you've got going on there!
     
  5. Viemärirotta

    aa Viemärirotta sniffer

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    Good to know about using block bullets for stairs. Learned something new I guess.
     
  6. Vel0city

    aa Vel0city func_fish

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    Just a reminder for people without the ABS pack installed (really, what are you doing without it? Go get it, now): blockbullet brushes cut visleafs, something you don't want them to do since they're usually angled shapes giving VVIS nightmares, so func_detail them (again, not an issue with the ABS pack WHICH YOU SHOULD USE I MIGHT ADD).

    Just a thing if you're also mapping for other Source games which do not get the glorious ABS resource pack (did I already mention how awesome it is and how you should get it ASAP).
     
  7. Viemärirotta

    aa Viemärirotta sniffer

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    Don't stairs cut visleaves as well due to it being just normal geometry if they're not turned into func_detail?
     
  8. Vel0city

    aa Vel0city func_fish

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    If they're normal brushes, yes. That's why we have func_detail in the first place.

    My point it that no tool materials cut vis other than :hint: and apparently blockbullets as well. Since blockbullets is used on stairs and other things usually at an angle it'll make a visleaf mess. Angled visleafs are fine if they go from wall to wall or from ceiling to floor, but not if they stop in mid-air and don't do anything.
     
  9. Viemärirotta

    aa Viemärirotta sniffer

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    I assume :hint: guides visleaves?
     
  10. Davekillerish

    aa Davekillerish The 80s Vegetable

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    I am surprised muselk didnt make an appearance in this tutorial xD
     
  11. Narpas

    aa Narpas Takes way to long to make and update maps

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    Muselk was the person narrating the tutorial though!
     
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  12. HMK-3

    HMK-3 L2: Junior Member

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    We need moar episodes!
     
  13. SnickerPuffs

    aa SnickerPuffs (*single chuckle*)

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    Of course, but never say "moar" ever again. Please.
     
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  14. Skittelz

    Skittelz L7: Fancy Member

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    I'm stealing this joke for a reason.
    That's like going to a farm and telling cows not to poop in it.
    It's from a comment from Uncle Dane's "Stop Worshiping Youtubers"
     
  15. SnickerPuffs

    aa SnickerPuffs (*single chuckle*)

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    I said that as that spelling of "more" reminds me of my youth, and every time I look back on it I wince and cringe.
     
  16. Crash

    aa Crash func_nerd

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  17. Micnax

    aa Micnax Back from the dead (again)

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    He posted an update the absolute madman
     
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  18. Skittelz

    Skittelz L7: Fancy Member

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    gotta love that heavy ballerina wallpaper
     
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  19. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    The year later update, but totally worth it to watch update! Really got me thinking about placement values even though I haven't built a map in... a couple years!
     
  20. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

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    You forgot to mention that you need texture lock :texlock: enabled to be able to resize patch overlays. (even though it's clearly enabled if you look closely)