[Video Tutorials] How to Make TF2 Maps

Discussion in 'Tutorials & Resources' started by Crash, Apr 25, 2015.

  1. Crash

    aa Crash func_nerd

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    I did have a couple quick rushed cuts in there on accident. No joke I was falling asleep while editing my audio together. I recall not being able to find my cursor a few separate times because I dozed off and lost it.

    I'll try to keep it in mind for the future, though.
     
  2. Vel0city

    aa Vel0city func_fish

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    Totally off-topic, but can we have a behind the scenes look of Trainsawlaser, like you did with WubWubWub?
     
  3. Crash

    aa Crash func_nerd

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    I'll keep it in mind for the future. It's such a tangled mess, though. I learned the hard way about staying organized with your logic with that map.
     
  4. Davekillerish

    aa Davekillerish The 80s Vegetable

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    Learning the hard way is the best way, seeing your creations fall at your feet is the best way to build it back up right. Though I think your stuff was supposed to fall on top of people, so why rebuild it. :p
     
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  5. Zed

    aa Zed Certified Most Crunk™

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    I feel like a really interesting topic to cover would be colour progression in a map and how it applies to both symmetrical gamemodes like 5cp and asymmetrical modes like Payload.
     
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  6. henke37

    aa henke37

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    I think that cover itself would be a good topic.
     
  7. SC PL

    aa SC PL local shitposter

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    I needed this 8 months ago

    [​IMG]
     
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  8. Crash

    aa Crash func_nerd

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  9. Crash

    aa Crash func_nerd

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    Also, I should note, this one has a tip that I imagine a lot of advanced mappers may not know about in it. (I've already heard of a couple!)
     
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  10. Muddy

    aa Muddy Muddy

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    Your skip-brush method is superior to my skip-brush method. Damn.
     
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  11. Fruity Snacks

    aa Fruity Snacks Creator of blackholes & memes. Destroyer of forums

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    I thought that was common. That was used all the time back in the day :(

    POST EDIT:
    I'm starting to discover that tips/tricks that I found 'common' or 'stuff everyone knew' are infact not and I am a jerky-McPoopface.
     
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    Last edited: Dec 19, 2015
  12. Pocket

    aa Pocket Naylte ven, naylte yen.

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    One thing that stood out was that you have rotation snapping on, which isn't enabled by default. You might get some comments from people asking why it's not behaving that way for them.
     
  13. Muddy

    aa Muddy Muddy

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    I noticed that as well actually. Would've been a good opportunity to teach people the wonders of Ctrl+M.
     
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  14. zahndah

    aa zahndah professional letter

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    I'm pretty sure that it was mentioned in a previous episode of this tutorial.
     
  15. Hotel Detective

    Hotel Detective L4: Comfortable Member

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    Mentioned early on in the series
     
  16. Moonfixer

    Moonfixer L5: Dapper Member

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    The whole skip brush process is something entirely new to me. I look forward to using it in my next projects.
     
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  17. Crash

    aa Crash func_nerd

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    Me too, that's why I've been trying to put so many in. I think the skip brush is something old school that isn't talked about much anymore. This is a huge part of why I wanted to do this series. It's not just for the total noobs.

    I did mention it early on, but that's a good point I forgot about. I do get people who skip around, so it'll be handy to remember that old video to reference to them. Maybe I'll even toss in an annotation. Thanks for the reminder!
     
  18. EArkham

    aa EArkham Necromancer

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    I use skip brushes fairly heavily, especially on lights and to mirror geometry, but it never occured to me to center the skip brush to make it even easier.
     
  19. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    what happened :eek:


    dont have to name any names, just give me a run down, I like community drama
     
  20. Uncuepa

    aa Uncuepa

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    New kids getting overly defensive. Having to sit them down and explain that every first map is crap, and that this is a chance to improve, not to cause an argument.
     
    Last edited: Dec 19, 2015