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Valve Maps(Decompiled)

Discussion in 'Tutorials & Resources' started by Xi.Cynx, Mar 18, 2009.

  1. Xi.Cynx

    aa Xi.Cynx

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    [​IMG]
    [​IMG]
    Badlands | Granary | Lumberyard | Nucleus | Offblast | Ravine | Sawmill | Watchtower | Well


    [​IMG]
    5Gorge | Badlands | Cloak | Coldfront | DeGroot Keep | Dustbowl | Egypt | Fastlane | Foundry | Freight | Gorge | Granary
    Gravel Pit | Gullywash | Junction | Mann Manor | Mountain Lab | Process | Snakewater | Standin | Steel | Well | Yukon



    [​IMG]
    2Fort | Doublecross | Sawmill | Turbine | Well


    [​IMG]
    Badlands | Harvest(E) | Harvest | King | Lakside(E) | Lakeside | Nucleus | Sawmill | Viaduct(E) | Viaduct


    [​IMG]
    Bigrock | Coal Town | Decoy | Ghost Town | Mannhattan | Mannworks | Rottenburg


    [​IMG]
    Badwater Basin | Barnblitz | Cactus Canyon | Frontier | Goldrush | Hoodoo | Thunder Mountain | Upward


    [​IMG]
    Hightower(E) | Hightower | Nightfall | Pipeline


    [​IMG]
    Background01 | Itemtest | Asteroid(RD) | Doomsday(SD) | Hydro(TC) | Dustbowl(TR) | Target(TR)


    [​IMG]


    --------------------
    Updated: Auguest 18th, 2014 -- Valve Maps Decompiled for easy referencing.
    Map Pack is ZIPed for best storage making it 1/20th the actual size.
    All maps have been decompiled by me(Xi.Cynx).
     
    Last edited: Aug 19, 2014
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  2. YM

    aa YM LVL100 YM

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    Good to have all the up to date ones :)

    +stickied
     
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  3. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    Well done sir :)
     
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  4. Xi.Cynx

    aa Xi.Cynx

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    You're very welcome and thank you. :) I'll keep this updated month to month.
    So any updates to any map will get included.
    The only thing is... how can I edit the thread title?
    So I can change it next month to Valve Maps(Decompiled) 4/1/2009
     
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  5. umbratile

    aa umbratile

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    Nice list there.

    If you'd like to add an "all Valve maps" pack to the list, click here. :)
    It's got no community maps, though, but all Valve maps are up to date.
     
  6. DontWannaName

    DontWannaName L3: Member

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    The hardest thing is going to know when Valve updates the maps without mentioning it in the changelog.
     
  7. StoneFrog

    StoneFrog L6: Sharp Member

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    MD5 Hash?

    Then again, that wouldn't work unless somebody kept periodic backups of the GCF's BSPs or VMEX somehow magically decompiled maps the same way each time. :p
     
  8. Owlruler

    Owlruler L12: Fabulous Member

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    Well done

    +[​IMG]
     
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  9. Domino

    Domino L1: Registered

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    Thanks both Muffin and Blade, just what I was looking for before I got started :)
     
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  10. Xi.Cynx

    aa Xi.Cynx

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    @MuffinMan - I would've used your map pack but it was missing some of the newer maps like Egypt, Watchtower, Juntion, Steel & Fastlane. So I just zipped all the current ones up that are up for individual download into one big zip.

    @Don'tWannaName - Yea this is true, which is why I just plan on doing it monthly. Same day and time each month. If I happen to see valve update a map before then or a little after I might just go ahead and do it then. Not really a burden as it only took about 10 minutes to decompile, re-name, zip & upload.

    @StoneFrog - What exactly is MD5 Hash? I've heard of people mentioning that program before but I never actually took the time to look it up and find out what it does.

    @Domino - You're welcome! I've been using the valve maps very periodically for ideas and for making stuff look authentic lately. Hopefully it'll work out for me better this time in this competition. =)
     
    Last edited: Mar 25, 2009
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  11. Engineer

    aa Engineer

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    Thanks, i allways wanted to explore valve maps in hammer.

    Edit: Wow, i opened well and i was really amazed, so many brushes :eek:
     
    Last edited: Mar 26, 2009
  12. Xi.Cynx

    aa Xi.Cynx

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    Yea, there is quite a bit of everything in all the valve maps.
    Not gonna lie, the guy behind the wheel of making those maps is quite the talented one.
     
  13. Xi.Cynx

    aa Xi.Cynx

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    +op updated to this months maps updates if there were any.

    If a admin could change the actual thread top to what the first post says that'd be great. If there was a way for me to do it I wouldn't ask. thanks. :)
     
    Last edited: Apr 9, 2009
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  14. DaFatCat

    DaFatCat L3: Member

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    Thanks so much, this will hopefully make it easier to build TC maps :D
     
  15. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    If all you're looking for is the game setup check my sig ;) These are good for looking at everything else though.
     
  16. MigitMatt

    MigitMatt L1: Registered

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    Very useful, thank you! :)
     
  17. Zeewier

    Zeewier L9: Fashionable Member

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    I'm hosting decompiled versions of valves new maps for a few days:

    EDIT: See thread for up-to-date maps!

    There a still major (gameplay) bugs in sawmill. (shooting/seeing through walls, respawn room visualisers, playerclips, a lot if visual bugs (lights fading distances)) So I think that will be fixed in a few days. Also some visual bugs in nucleus (wrong textures on the sides) and pipeline (no real explosion! xD)
     
    Last edited: Jun 2, 2009
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  18. Xi.Cynx

    aa Xi.Cynx

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    Maaaaan, can't even give a brother a few days! :blushing:
     
  19. Zeewier

    Zeewier L9: Fashionable Member

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    Hmmz are you going to upload these/yours to a real mirror BladeMasterPsi? Because
    have passed :p
     
  20. Xi.Cynx

    aa Xi.Cynx

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    Well if in my defense, I had formatted to the newest W7 RC and had to let me TF2 re install and update. I will be decompiling those babies tonight and have them up by tomorrow!
     
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