Maps usually get finish?

Discussion in 'Team Fortress 2 Talk' started by TMB, Aug 19, 2016.

?

You finish your maps?

  1. Yes, of course!

    10 vote(s)
    43.5%
  2. Nah, i prefer start other maps...

    13 vote(s)
    56.5%
  1. TMB

    TMB Banned

    Messages:
    827
    Positive Ratings:
    287
    I dont know... i see that we always play maps (usually alphas), but really that maps get finished?
    I was searching on tf2maps and probably the mayority of the maps get abandoned or never get finished...
    In fact the popular maps are basically the maps finished, i dont mean that all the maps finished are popular, because probably there be maps that are finished but aren't popular...

    I know mapping is hard and its not soemthing that i can start today and finish tomorrow... but still with that i think there is many maps abandoned...

    I dont know... what do you think about this?
     
  2. Rikka

    Rikka L5: Dapper Member

    Messages:
    207
    Positive Ratings:
    210
    Most maps are never finished. I think that's true of most creative exploits, and of life in general. Think of how many businesses fail in the first year, how many amateurs never make the pros. But especially with an art form, you have all types. Those who can't be satisfied with a work, those who are too easily enticed by a new idea (or just lack the attention span to finish the one they're on). It takes work and dedication to finish something like a custom map for a game, especially since its inevitably going to just be a side project compared to a person's full time responsibilities (work, school, family, etc.).
     
    • Agree Agree x 3
  3. iiboharz

    aa iiboharz Meme Queen

    Messages:
    707
    Positive Ratings:
    1,030
    a lot of people will start on a map, iterate on it a lot, and then find that it isn't working out. you aren't obliged to finish all your projects, but anything you make will always help you get better at making maps.

    I haven't got a map to release candidate yet, but look where I am, I'm very skilled, and I just want to make the best map I can.
     
    • Agree Agree x 5
  4. Diva Dan

    aa Diva Dan hello!

    Messages:
    831
    Positive Ratings:
    1,369
    I have at least 70 vmfs saved on my computer consisting of detailing scene testing, game mode testing, maybe 20 different Koth middles, etc. I've yet to get a map into beta that isn't an April fools map (which was still bad). Tat isn't including the 30+ unfinished sfm posters I have.

    It's okay to have lots of unfinished projects! If you ever lose passion for something in general, the result will never be as good as something new that you actually care about. I'd actually encourage having more alphas you enjoyed making than an rc you didn't put your heart into.
     
  5. iiboharz

    aa iiboharz Meme Queen

    Messages:
    707
    Positive Ratings:
    1,030
    additionally: don't be afraid to start a map with no intention to finish it. not every map needs to be finished. it's the journey, not the destination.
     
    • Like Like x 1
  6. TMB

    TMB Banned

    Messages:
    827
    Positive Ratings:
    287
    Its true that nobody is obligate to finish his maps but its a little sad that there is a lot of maps and almost all never will be finished... btw, i really want to finish my maps and i think ill do it!
     
    • Like Like x 2
  7. DrLambda

    aa DrLambda L69: Teeheehee, Member

    Messages:
    458
    Positive Ratings:
    454
    One of the first things i've learned when i became part of tf2maps and its open testing process was that it's 100% okay to scrap a map if it isn't working out. Apart from using your time for something more useful, this knowledge offers a lot of freedom. You can test out something far away from the established norms without having to put a lot of time into it.
    Per example my map koth_degeneration, which was a spectacular failure. But i knew from the start that i was free to scrap it - and that was the only reason why i even tried it.
     
  8. Simulacron

    Simulacron L6: Sharp Member

    Messages:
    299
    Positive Ratings:
    151
    Before I joined tf2maps.net I finished most if the maps I made (but all of them had a horrible layouz). However, when I joined and tried out my first map it didn't work and was a failure. At this moment I learned how important the layout is and started to work on a new map. Since then none of my maps got finished. But do I regret this? No, because I learn with every new map and since then my maps are getting better and better. None of them are perfect, but if I will ever finish a map again, all others that got scraped are somehow a part of this map and helped to get to this point. So don't ve afraid to make a new project you will always learn from the old ones and make a new better map!
     
    • Agree Agree x 2
  9. Freyja

    aa Freyja ¯\_(ツ)_/¯

    Messages:
    2,843
    Positive Ratings:
    4,778
    I start all my maps with the intention of seeing them through to a finished state, and I usually do.
     
    • Agree Agree x 1
  10. GooGuGajoob

    GooGuGajoob L12: Pro-crastinator

    Messages:
    166
    Positive Ratings:
    96
    I'm glad this doesn't make me feel alone. I've never 'finished' a map in my life...
     
  11. Yrr

    aa Yrr An Actual Deer

    Messages:
    989
    Positive Ratings:
    1,888
    I only ever scrapped my first and second maps

    thats completely ignoring all the maps that never made it to a1 tho
     
    • Agree Agree x 1
  12. Muddy

    Server Staff Muddy Muddy

    Messages:
    2,381
    Positive Ratings:
    4,210
    I go into most of my maps with the intention on finishing them. The main thing to bear in mind, though, is just how long it takes to get a map from its first playable version to a finished state. To use my maps as an example: the first version of Shelter was released on November 4th, 2015, and RC2 (what I consider to be the final version) was released on August 9th 2016. Kemptown's first version was released on November 29th, 2015, and the current version was released on August 5th 2016 - and it's still not finished!

    And yes, it's true that some maps (like Eros and Overgrown) flew pretty quickly through their early development stages, but they're very much the exception rather than the rule (plus they were made by people who have many, many, many years of experience under their belt).
     
    • Agree Agree x 2
  13. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,871
    Positive Ratings:
    1,131
    discussions in map showcase - 51
    discussions in map factory - 5212
    so roughly 1 out of every 100 maps ever gets done

    which is strange because last time i compared those numbers i got 1 out of 50

    me personally im done and over with with 5 maps, 4 are in WIP state/development hell, 22 are orphaned and i likely aint touching them no more and there were 2 more before i even began public testing and releasing
     
    Last edited: Aug 22, 2016
  14. Yrr

    aa Yrr An Actual Deer

    Messages:
    989
    Positive Ratings:
    1,888
    the showcase isnt a list of all finished maps, just the featured ones
     
  15. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,871
    Positive Ratings:
    1,131
    hence "roughly", its just an estimate

    if youre aware of a more precise statistic please share
     
  16. Yrr

    aa Yrr An Actual Deer

    Messages:
    989
    Positive Ratings:
    1,888
    I'd assume the showcase is a pretty small fraction of finished RC maps honestly
     
  17. Muddy

    Server Staff Muddy Muddy

    Messages:
    2,381
    Positive Ratings:
    4,210
    The showcase is getting updated incredibly slowly. There's plenty of maps worth showcasing that haven't as a result
     
    • Agree Agree x 1
  18. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,871
    Positive Ratings:
    1,131
    fine, one outta fifty then, thats an estimate from the times the showcase was popular

    not any big improvement anyway
     
    • Like Like x 1
  19. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,906
    And most maps that claim to be RC, aren't showcase worthy.
     
    • Agree Agree x 1
  20. Idolon

    aa Idolon the worst admin

    Messages:
    1,519
    Positive Ratings:
    4,332
    I'm more or less in charge of the showcase right now. If there's any maps that you think we've missed, send them my way via PM.