EU Gameday - Saturday 10th September

Discussion in 'Server Events' started by Muddy, Sep 9, 2016.

  1. Muddy

    Server Staff Muddy Muddy

    Messages:
    2,387
    Positive Ratings:
    4,220
    Where:
    TF2Maps.net Official EU Server: steam://connect/91.121.155.109:27015
    Gameday host: Muddy

    When:
    Saturday 10th September, 7pm BST (6pm GMT)
    Time zone converter

    Map List:
    Map Author Download Notes
    cp_pickup_a12 PevWolf TF2M -
    cp_kalinka_a7 Jusa TF2M -
    caf_traincrossing_a3 Ten_Tacles TF2M tf_flag_caps_per_round 0
    cp_drorange_a10 Dr. Orange TF2M -
    koth_isonzo_a9 BenCo TF2M I'm still making mid better but first I want to see how much players start to use valley now.
    ad_launch_a2 Urban TF2M uploaded
    koth_elevator_a3 flanker TF2M -
    plr_gravel_a5 Sinchu9 TF2M Need feedback on the capture area changes
    cp_offpeak_a4 Paper Shadow TF2M -

    Map pack: https://www.dropbox.com/s/f5v69yn7blxqmwc/eu-gameday-10-9-16.zip?dl=0

    Submission Rules:
    Please use this format for submitting maps:

    Code:
    Map name: (provide the full filename, e.g. cp_example_a1)
    Author(s):
    Thread: (optional, if your map doesn't have a thread)
    Download: (TF2M or Dropbox downloads preferred)
    Notes: (optional)
    
    Submissions will close an hour before the Gameday is due to start.
    • Your map must be fully playable.
    • Filename must contain a prefix and version number.
      • e.g. 'cp_example_a1', not simply 'example'
    • Filename must be entirely in lowercase.
      • e.g. 'cp_example_a1', not 'CP_Example_A1' - capital letters break Linux servers.
    • Please repack your map before uploading.
      • I don't want to download a bunch of 50mb maps and neither does anybody else. I will also turn down Alpha maps that exceed 50mb regardless of if they're repacked or not.
    • One map per author please!
      • Self-explanatory.

    If your submission breaks any of these rules, your map will be rejected.

    All gamemodes are accepted, with the exception of Mann vs. Machine and non-serious gamemodes such as surf, trade, mge etc.

    Other notes:
    • I will be accepting of up to 4 hours of maps. This averages on about 12 maps. (I may play a few more submitted maps if I still feel like playing after that, or if I find someone to take over.)
    • CP, PL, PLR and TC maps will be played for 30 minutes, Arena for 15 minutes, and every other gamemode will get 20 minutes. (I can extend this if necessary)
    • At the end of each map I will also be running a two-minute 'feedback round', during which people are invited to switch to Spectator mode to fly around and leave feedback (or continue playing if they so choose).
    • Maps are generally run in the order they are submitted, but if you'd like your map to be played at a certain time, please let me know and that can be arranged. Also let me know if there's anything specific you'd like feedback on, e.g. spawn times, scale, detailing etc.
    • It is not required for you to attend the gameday if you submit a map.
    If you have any questions, feel free to PM me on the forums or on Steam.
     
    • Thanks Thanks x 2
    Last edited: Sep 10, 2016
  2. PevWolf

    PevWolf Un-Notable Member

    Messages:
    121
    Positive Ratings:
    87
  3. Jusa

    aa Jusa

    Messages:
    339
    Positive Ratings:
    537
  4. Ten_Tacles

    Ten_Tacles L1: Registered

    Messages:
    29
    Positive Ratings:
    14
  5. Dr. Orange

    Dr. Orange L6: Sharp Member

    Messages:
    368
    Positive Ratings:
    278
  6. BenCo

    BenCo L5: Dapper Member

    Messages:
    242
    Positive Ratings:
    161
  7. Urban

    aa Urban

    Messages:
    204
    Positive Ratings:
    246
    Map name: ad_launch_a2
    Author: Urban
    Thread
    Download
    Notes: I'll take it out of the imp queue when I get back from work, don't want people to overload on syoot-case. Should be uploaded to the server already.
     
  8. Tunas

    Tunas L3: Member

    Messages:
    112
    Positive Ratings:
    28
  9. PossessedInkieShark

    PossessedInkieShark L3: Member

    Messages:
    105
    Positive Ratings:
    34
  10. Paper Shadow

    Paper Shadow L1: Registered

    Messages:
    22
    Positive Ratings:
    14
  11. PC's_Frank

    PC's_Frank L4: Comfortable Member

    Messages:
    179
    Positive Ratings:
    26
    Name: pl_roaring_flame a6
    Author: Me
    Thread: https://tf2maps.net/downloads/pl_roaring_flame.2441/
    download: https://tf2maps.net/downloads/pl_roaring_flame.2441/download?version=5365
    Notes: Normally the door next the the "wet paint" sign in the first area opens after the first point is capped. However, should I delete the door entirely and let BLU use it as a flank, or would that be unfair for RED to defend against?

    Also, the hill and other displacements in the playable area of the second choke point are power four, which I recently learned is a bad thing. I want to know if this negatively impacts anyone's performance.
     
    Last edited: Sep 9, 2016
  12. silky_tf

    silky_tf L1: Registered

    Messages:
    9
    Positive Ratings:
    1
  13. Zan (rx8)

    Zan (rx8) L1: Registered

    Messages:
    14
    Positive Ratings:
    4
  14. Necrσ

    aa Necrσ

    Messages:
    201
    Positive Ratings:
    465
  15. Anreol

    Anreol L6: Sharp Member

    Messages:
    262
    Positive Ratings:
    273
    Last edited: Sep 9, 2016
  16. Zuket

    Zuket L1: Registered

    Messages:
    12
    Positive Ratings:
    4
  17. Muddy

    Server Staff Muddy Muddy

    Messages:
    2,387
    Positive Ratings:
    4,220
    • Thanks Thanks x 1
  18. nesman

    aa nesman oh god how did this get here

    Messages:
    208
    Positive Ratings:
    56
  19. Heroriks

    Heroriks L2: Junior Member

    Messages:
    76
    Positive Ratings:
    18
    where can i submit maps for next thingy?
     
  20. Heroriks

    Heroriks L2: Junior Member

    Messages:
    76
    Positive Ratings:
    18