CTF traincrossing a3

A variation on the basic ctf mode

  1. Ten_Tacles

    Ten_Tacles L1: Registered

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    traincrossing - A variation on the basic ctf mode

    This is a small map intended for a variation on CTF.

    Instead of having to cap the enemy intel a few times, you will see a timer and no number of caps.
    Once the timer counts to zero, the team wins which has more flags in their base. Flags can be picked up from a flag pile, 5 of which can be found on the map. One in each base, that is filled up by players and counts for victory, three neutral ones in the middle that initially contain all flags, 2 of which start out locked and become unlocked later. A pile will respawn it's flag immediately upon pickup, as long as it isn't empty, allowing many flag carriers at once.



    To properly play this map, change tf_flag_caps_per_round to something very high like 3000, otherwise the game ends too early and can't be properly played.
    If you have an idea on how to fix this, let me know.



    Opinions and criticism on the flow of the map, the game mode and tips for the graphics are well appreciated.


    Known bugs:

    1. There is a invisible collision box on the ramp outside the blue base, I have no idea what causes this.


     
  2. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    hmm... I'll download this and take a look...

    I may be able to fix it...
     
  3. worMatty

    aa worMatty Repacking Evangelist

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    Interesting idea. I have some concerns but I won't voice them until I've playtested the map. I've added it to the map list of our impromptu map test bot in the Steam chat room. It should be played within the next day.
     
  4. Ten_Tacles

    Ten_Tacles L1: Registered

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    • Rebuild spawns, no more 360s.
    • Added an explanation of the mode to spawns
    • Removed announcer spam (hopefully)
    • Light and nobuild to the water paths
    • Reworked the capture zones a bit
    • Updated the hud a little

    Read the rest of this update entry...
     
  5. Ten_Tacles

    Ten_Tacles L1: Registered

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    Positive Ratings:
    14
    - Added a small area between mid and spawn, to make the map a bit larger.
    - All intels are now in the middle spawn, they are no other piles.
    - There is now a 35 second setup time during which the neutral flag is locked, to encourage more midfights.
    - Added indicators to the map. These are physical objects that fill up, showing the leading team and by how many intels they lead. There is in one in spawn, one in the flag capture area and 2 at mid.
    - The bases are now open to air.

    Read the rest of this update entry...