CP FastScope A12

A 5CP Map in Alpha Version - Playtesting Started

  1. Heroriks

    Heroriks L2: Junior Member

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    FastScope - A 5CP Map in Alpha Version - Playtesting Very soon

    This is a 5CP Map Currently in Alpha.
    cp_fastscope_a2
    Leave the feedback in Comments :)
    If you have any Name suggestions for this map leave em in the comments :)
     
  2. Vel0city

    aa Vel0city func_fish

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    Wanna add screenshots? We'd like to see the map before downloading it.

    Now from the screenshots you've put in the Steam Workshop, I see that you've used the orange dev texture for basically everything. Don't do this. It's very bright and annoying to look at. Case and point: your 3rd screenshot. It looks like I'm staring straight into the sun, and while I do see some team colors, please put more of them up. Players should instantly know which side of the map they're on.
     
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  3. Heroriks

    Heroriks L2: Junior Member

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    The screenshots on workshop page havent been updated & ill add the stuff you said :)
     
  4. Heroriks

    Heroriks L2: Junior Member

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    Version A3 has been Released, added updated screenshots
     
  5. Console-

    Console- L1: Registered

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    the download for A3 does not work, it still downloads the a2 version of the map.
     
  6. Console-

    Console- L1: Registered

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    • Thanks Thanks x 2
  7. Heroriks

    Heroriks L2: Junior Member

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    The map has been updated to A4 in workshop ill update it here also :)
     
  8. JKTwice

    JKTwice L1: Registered

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    That last point has something I call Granary Syndrome
    Basically the final point has only 3 entrances.
    And they're all on the ground. You have little height advantage, and the entrances are cramped
     
  9. RataDeOrdenador

    RataDeOrdenador L5: Dapper Member

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    For future "going over" maps,try to increase your voice volume and DRASTICALLY reduce the game volume. I can barely hear you with all the steps,but also with the shots,and the resupply,and well... Everything from the game,actually. xd
     
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    • Thanks Thanks x 1
  10. Console-

    Console- L1: Registered

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    yea, didn't think about that pre-recording. Noticed it after I recorded and went to chop bits out at the end/beginning and didnt wanna take another half hour repeating myself :( will do for next time
     
    • Like Like x 1
  11. Heroriks

    Heroriks L2: Junior Member

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    updated to Version A5
     
  12. Heroriks

    Heroriks L2: Junior Member

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    Updated to Version A5.1
     
  13. Heroriks

    Heroriks L2: Junior Member

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    Changelog
    A1 to A2
    • Reworked 2nd point
    • Added bunch of props to last
    • Added a house in the end of the path of 2nd to Mid
    • Removed some ligthing on Last
    • Note - The new house has player clip brushes on the stairs & peeking window so you dont have to jump :)
    A2 to A3
    • Copletely Reworket 2nd Point
    • Added a new house
    • Added Blockbullet brushes to Stairs for smoother climbing
    • Replaced All playerclip brushes with blockbullet ones
    • Removed Bunch of ligths From last point
    • Added a new way into Last
    • Removed all the orange textures
    • Fixed Most Glitches (Walking on small ledges, Seeing & shooting over the map, seeing the outside of map through a gap)
    • Removed a Crate at Roof/Cliff so only scouts & soldiers & demos can get up there (If i sniper is up there he can see almost everywhere!)
    • Changed & removed some health / ammo pack locations
    A3 to A4
    • Remade parts of the last point
    • Added a Path to lead to a house at mid
    • Added a Flank route at mid
    • The flank route has a Deathpit ''The Sun''
    • Fixed being able to get above the skybox at one place
    • Made Every stair better
    • Expanded The Rigth exit from last for better rollouts
    • Cracked down bunch of little edges which ppl can get stuck on
    A4 to A5
    • Added another flank route
    • Added a Process/Snakewater style Upper area to mid.
    • Added some cover to Last
    • Removed some insane sigthlines
    • Added a Building & Walkway to 2nd to make the rigth side area usable
    • Added a Brush under every ''Glitched'' Stair (See-Through from behind the stair)
    A5 to A5.1
    • Optimized The map for faster compiling
    • Added ligth to the completely dark house
     
  14. Console-

    Console- L1: Registered

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  15. Heroriks

    Heroriks L2: Junior Member

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    Much of it will be included in the next version
     
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  16. Heroriks

    Heroriks L2: Junior Member

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    Version A6 Released!!!
     
  17. Heroriks

    Heroriks L2: Junior Member

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    Ill add the changelog & screenshots soon ;)
     
  18. Heroriks

    Heroriks L2: Junior Member

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    A Playtest or few would be aprichiated.
    I would like if some1 could do a going over the map video like console has done twice.
    Also would be nice if the map would be uploaded to serveme ;D
     
    • Agree Agree x 1
  19. Heroriks

    Heroriks L2: Junior Member

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    Version A7 Coming very soon (Focused on fixing the ligthing & many of the bugs :D)
     
  20. Heroriks

    Heroriks L2: Junior Member

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    A7 Released Screenshots & Changelog coming soon!