FastScope - A 5CP Map in Alpha Version - Playtesting Very soon This is a 5CP Map Currently in Alpha. cp_fastscope_a2 Leave the feedback in Comments If you have any Name suggestions for this map leave em in the comments
Wanna add screenshots? We'd like to see the map before downloading it. Now from the screenshots you've put in the Steam Workshop, I see that you've used the orange dev texture for basically everything. Don't do this. It's very bright and annoying to look at. Case and point: your 3rd screenshot. It looks like I'm staring straight into the sun, and while I do see some team colors, please put more of them up. Players should instantly know which side of the map they're on.
Also, went over the map, these are my thoughts on your design and how it might be improved for 6s View: https://www.youtube.com/watch?v=xufbZWM2BoI
That last point has something I call Granary Syndrome Basically the final point has only 3 entrances. And they're all on the ground. You have little height advantage, and the entrances are cramped
For future "going over" maps,try to increase your voice volume and DRASTICALLY reduce the game volume. I can barely hear you with all the steps,but also with the shots,and the resupply,and well... Everything from the game,actually. xd
yea, didn't think about that pre-recording. Noticed it after I recorded and went to chop bits out at the end/beginning and didnt wanna take another half hour repeating myself will do for next time
Changelog A1 to A2 Reworked 2nd point Added bunch of props to last Added a house in the end of the path of 2nd to Mid Removed some ligthing on Last Note - The new house has player clip brushes on the stairs & peeking window so you dont have to jump A2 to A3 Copletely Reworket 2nd Point Added a new house Added Blockbullet brushes to Stairs for smoother climbing Replaced All playerclip brushes with blockbullet ones Removed Bunch of ligths From last point Added a new way into Last Removed all the orange textures Fixed Most Glitches (Walking on small ledges, Seeing & shooting over the map, seeing the outside of map through a gap) Removed a Crate at Roof/Cliff so only scouts & soldiers & demos can get up there (If i sniper is up there he can see almost everywhere!) Changed & removed some health / ammo pack locations A3 to A4 Remade parts of the last point Added a Path to lead to a house at mid Added a Flank route at mid The flank route has a Deathpit ''The Sun'' Fixed being able to get above the skybox at one place Made Every stair better Expanded The Rigth exit from last for better rollouts Cracked down bunch of little edges which ppl can get stuck on A4 to A5 Added another flank route Added a Process/Snakewater style Upper area to mid. Added some cover to Last Removed some insane sigthlines Added a Building & Walkway to 2nd to make the rigth side area usable Added a Brush under every ''Glitched'' Stair (See-Through from behind the stair) A5 to A5.1 Optimized The map for faster compiling Added ligth to the completely dark house
View: https://www.youtube.com/watch?v=cR1WGCSTJ34 More thoughts on the map in Alpha version 5 (cp_fastscope_a5)
A Playtest or few would be aprichiated. I would like if some1 could do a going over the map video like console has done twice. Also would be nice if the map would be uploaded to serveme ;D