Contest idea thread!

grazr

Old Man Mutant Ninja Turtle
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Mar 4, 2008
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The only collaborations i've ever seen work are those where you have a mapper and a model asset creator. Having 2 people work on a single map always results in time table conflicts, differences of opinion, and general delays, etc.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
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Sep 5, 2010
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The only collaborations i've ever seen work are those where you have a mapper and a model asset creator. Having 2 people work on a single map always results in time table conflicts, differences of opinion, and general delays, etc.

Mark and Irish Taxi Driver collab'd on Upland. Turned out pretty well.
 

grazr

Old Man Mutant Ninja Turtle
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Mar 4, 2008
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Mark and Irish Taxi Driver collab'd on Upland. Turned out pretty well.

It turned out OK in an environment with no deadline. Personally i still think it needs a lot of aesthetic work for a map that's been in development for as long as it has, but then that's kinda predictable for map authors who've focused their demographic as competitive players, who don't care for that sort of thing.

I concede it as a point, but you're talking about 1 point vs countless failed collaborations both here, at interlopers and various other mapping sites. I still hold that the superior collaboration setup is that which we've seen with the likes of YM and Rexy as an obvious example.

With that in mind, unless we can find willing asset creators i think there are more solid contest ideas waiting to be tried.
 

fubarFX

The "raw" in "nodraw"
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Jun 1, 2009
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imho, you should be able to do collabs in any contest. the best map wins, no one cares who made it. I know I don't care.
but of course some individuals will call this unfair. so let's just hold back the potential of our maps by not authorizing collabs. sounds good to me.
 

tyler

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Sep 11, 2013
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Selentic and I were talking about a reverse artpass, where we make a layout and Valve details the one they like the most.
 

Belli

L69: Deviant Member
Jan 21, 2012
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Selentic and I were talking about a reverse artpass, where we make a layout and Valve details the one they like the most.

I'd love to see that happen. There's so many variations of the basic, centro-symmetric or mirrored 5CP/KotH maps; a few new and unusal layouts could really benefit the mapping community and the game as a whole.

Nothing against the proven and tested, straight forward 5CP and LKotH maps, but it's nice to see something unique like Nucleus every once in a while.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
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Selentic and I were talking about a reverse artpass, where we make a layout and Valve details the one they like the most.

We'd have to find a Valve artist who is willing to commit a lot of time to detail a map.

And seeing as Artpass can take a lot longer than layout development, I wouldn't be surprised if no one was free to do it (or would want to commit the time). It'd just be time that could be used on something else more important to the company (recently released game, Un-announced games, etc).


Also, when you're designing a layout, you have a specific theme in mind. With that theme in mind, you design your architecture and geometry around it. When you try and use another theme on it that wasn't originally intended, things just start to look weird. The original artpass was nice, because the layout was just really generic enough, it could be artpassed as anything. But, getting a generic layout like that is a lot harder than it appears.


I'd also suspect that Valve would be more cautious with the layout, since thats the finicky bit. You can detail it however you want, but the gameplay really needs to be GOOD ... really good .. and generally that is tough.

tl;dr: Reverse artpass is a neat idea, but I don't think valve would want to commit the time to artpassing ... and it'd be risky on the actual quality of the gameplay.
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
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We'd have to find a Valve artist who is willing to commit a lot of time to detail a map.

And seeing as Artpass can take a lot longer than layout development, I wouldn't be surprised if no one was free to do it (or would want to commit the time). It'd just be time that could be used on something else more important to the company (recently released game, Un-announced games, etc).


Also, when you're designing a layout, you have a specific theme in mind. With that theme in mind, you design your architecture and geometry around it. When you try and use another theme on it that wasn't originally intended, things just start to look weird. The original artpass was nice, because the layout was just really generic enough, it could be artpassed as anything. But, getting a generic layout like that is a lot harder than it appears.


I'd also suspect that Valve would be more cautious with the layout, since thats the finicky bit. You can detail it however you want, but the gameplay really needs to be GOOD ... really good .. and generally that is tough.

tl;dr: Reverse artpass is a neat idea, but I don't think valve would want to commit the time to artpassing ... and it'd be risky on the actual quality of the gameplay.

It would be a very neat idea, but if we had this type, it would be more viable to choose partners and make a collab, one designs the map and the theme, the other makes the artpass. But considering it would take about 9 months, it would be just too hard.
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
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custom theme contest. Make a map in a theme unused by any official maps. Deserts are boring.

How many props we would have to make? 10? 100? 250?
Textures?
Skybox?
It would be a long contest.
 
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Idolon

they/them
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Feb 7, 2008
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How many props we would have to make? 10? 100? 250?
Textures?
Skybox?
It would be a long contest.
It's all up to the creator. Occult and Volcanic have proven you can create an entirely new theme with a few custom assets, not to mention we have existing themes like Construction and Bulletcrops.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
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It would be a very neat idea, but if we had this type, it would be more viable to choose partners and make a collab, one designs the map and the theme, the other makes the artpass. But considering it would take about 9 months, it would be just too hard.

Then you have the issue of time commitment of the partners, and it's hard to project out sometimes a few months in advance to scope how much time you have.
 

henke37

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Sep 23, 2011
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I say, just stop forbidding collaborations and have a normal contest.
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
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Then you have the issue of time commitment of the partners, and it's hard to project out sometimes a few months in advance to scope how much time you have.

I was just trying to scope the time, and considering 1 month for everybody to sign in, 3 for making the layouts and 5 for detailing and correcting issues, plus about 3 months for judgment I didn't considered, it would be a one year contest.


Just my predictions.
Might take longer.
 

tyler

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Sep 11, 2013
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Collaborations would be terrible. It's basically twice the work put into one map. You'd have to collaborate to win.