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It's that time of year yet again, where you bust out your creativity, break free of the contraints of "layout," "sightlines," and "optimisation" and create the best damn looking TF2 scene you can.
Last time you showed me your best spawnrooms and intel rooms. This time, I want to see your best set pieces of a final control point. It can be payload, traditional control point or a MVM Hatch, but show me a finale that really wow's!
Want to combine the two contests and detail your MvM hatch? Go for it!
To enter the contest, create your best final control point within a 4096x4096 area!
-----------------------
Voting is now up!
Click to Vote!
A link to download all the maps as a pack can be found here.
Rules:
Deadline:
The contest begins as of this post.
The deadline is 8:00AM 31st July 2017 GMT+0
Submission Format:
In your submission (in the submission thread, Will be posted at a later date):
Prizes:
First place:
$50 USD Steam Gift Card
1 draw (first pick) from The Prize Pool
Second place:
1 draw (second pick) from The Prize Pool
Third place:
1 draw (third pick) from The Prize Pool
FAQ:
What can we map?
You can map anything so as long as it abides by the rules, and can be classified as a final control point of a larger map. It can be outdoors or indoors, as crazy as you can imagine, as long as it includes a point or hatch.
Can we detail an existing point (ie. dev textures)
Yes, as long as it fits within the size constraints and was made by you (or is free in the orphanage), and has had no previous detail work done.
Does the 3d skybox also have to be inside the 4096^2 space?
Yes, the skybox must fit within the limits, however remember that there is no limit to height so you can put it above or below the map safely.
Is it okay to have props slightly sticking out of the 4096 squared area?
Yes, however as the containing bounds of your map must contain exactly 4096^2 (or less) area, any prop origins which are outside these bounds will leak! And that won't be good! So keep your origins inside this space for your sake.
Will sound in the map also be judged as detail?
The judging process at the end of the contest is essentially players wandering through maps and voting on whichever they liked best in a forum poll. So you should add anything that would help give the illusion of the scene (so yes to audio, animations, etc).
Can I donate to the prize stash?
Absolutely you can. It would be much appreciated.
It's that time of year yet again, where you bust out your creativity, break free of the contraints of "layout," "sightlines," and "optimisation" and create the best damn looking TF2 scene you can.
Last time you showed me your best spawnrooms and intel rooms. This time, I want to see your best set pieces of a final control point. It can be payload, traditional control point or a MVM Hatch, but show me a finale that really wow's!
Want to combine the two contests and detail your MvM hatch? Go for it!
To enter the contest, create your best final control point within a 4096x4096 area!
-----------------------
Voting is now up!
Click to Vote!
A link to download all the maps as a pack can be found here.
Rules:
- 4096x4096 size. No height limit.
- 3D skybox is allowed.
- Custom content is allowed as long as it fits one of the following criteria: It is made entirely by yourself, or available for public download prior to the start of the contest.
- Collabs are not allowed, unless you are entering a MvM hatch that is also being entered into the MvM contest and are collaborating on that.
- No game logic is required, but players should be able to walk around your map and see your work from multiple perspectives. As such, clipping and optimisation is unecessary, although clipping may help.
- Maximum of two entries per person.
- You must have at least one spawn point in your map, it doesn't matter where but the player needs to be able to spawn in!
- Your map must be TF2 styled. (No other valve games/other games)
- Your submission MUST follow this naming convention: finale2017_<forum name>.bsp (If your forum name is stupidly long, compromise on your name, not the prefix. eg. finale2017_vfig.bsp for Velvet Fist Iron Glove's entry)
- If you submit two entries, add a _2 to your second entry.
- Everything must be finished and submitted in the upload thread before the deadline! Upload thread will be up a week prior to the deadline and you are allowed to submit any time within that week, and update your entry as many times as necessary before the deadline.
- Your map must include a control point in some form. Payload control points or MVM hatches are considered control points.
Deadline:
The contest begins as of this post.
The deadline is 8:00AM 31st July 2017 GMT+0
Submission Format:
In your submission (in the submission thread, Will be posted at a later date):
- A link to your .bsp in the naming format above. Please compress your map also.
- Please make sure ALL content is packed into your BSPs, but please make sure it follows the custom content rules above.
- You should provide only one screenshot of your map, taken at the best gfx quality your pc can handle, no HUD elements or player models either. For more information on how to do this, click here.
Prizes:
First place:
$50 USD Steam Gift Card
1 draw (first pick) from The Prize Pool
Second place:
1 draw (second pick) from The Prize Pool
Third place:
1 draw (third pick) from The Prize Pool
FAQ:
What can we map?
You can map anything so as long as it abides by the rules, and can be classified as a final control point of a larger map. It can be outdoors or indoors, as crazy as you can imagine, as long as it includes a point or hatch.
Can we detail an existing point (ie. dev textures)
Yes, as long as it fits within the size constraints and was made by you (or is free in the orphanage), and has had no previous detail work done.
Does the 3d skybox also have to be inside the 4096^2 space?
Yes, the skybox must fit within the limits, however remember that there is no limit to height so you can put it above or below the map safely.
Is it okay to have props slightly sticking out of the 4096 squared area?
Yes, however as the containing bounds of your map must contain exactly 4096^2 (or less) area, any prop origins which are outside these bounds will leak! And that won't be good! So keep your origins inside this space for your sake.
Will sound in the map also be judged as detail?
The judging process at the end of the contest is essentially players wandering through maps and voting on whichever they liked best in a forum poll. So you should add anything that would help give the illusion of the scene (so yes to audio, animations, etc).
Can I donate to the prize stash?
Absolutely you can. It would be much appreciated.
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