Does it have to be like a logical design that map be in a normal map, or can it just be completely free design with simple rule being that it's a final point?
Free design, but the control point shouldn't feel like it doesn't belong there. Think about what would BLU want to takeover in that area/theme, what would they get for taking over it, then base it off those thoughts.Does it have to be like a logical design that map be in a normal map, or can it just be completely free design with simple rule being that it's a final point?
I have a feeling we're going to see alot of cylindrical rooms and brushes for this contest.
What’s more, we’ve got a whole other contest coming up - very soon indeed! (And yeah, they work really well together.) Watch this space - it’s going to be another great summer for TF2 mapping!
very soon = same week ... ._.
Just needs to be a simple propAlso I just thought of this, does the control point have to be something you can interact with? Or can it just be a simple prop?
Can I make Red Spawn for the final control point?
It is part of the area as well so... is it allowed?![]()
It would be just after the stairs.
Plenty of time for polishing the final product I suppose.God damn that deadline is a hell of a long way away.