Does it have to be like a logical design that map be in a normal map, or can it just be completely free design with simple rule being that it's a final point?
Free design, but the control point shouldn't feel like it doesn't belong there. Think about what would BLU want to takeover in that area/theme, what would they get for taking over it, then base it off those thoughts.Does it have to be like a logical design that map be in a normal map, or can it just be completely free design with simple rule being that it's a final point?
I have a feeling we're going to see alot of cylindrical rooms and brushes for this contest.
What’s more, we’ve got a whole other contest coming up - very soon indeed! (And yeah, they work really well together.) Watch this space - it’s going to be another great summer for TF2 mapping!
very soon = same week ... ._.
Just needs to be a simple propAlso I just thought of this, does the control point have to be something you can interact with? Or can it just be a simple prop?
Can I make Red Spawn for the final control point?
It is part of the area as well so... is it allowed?
It would be just after the stairs.
Plenty of time for polishing the final product I suppose.God damn that deadline is a hell of a long way away.