Where:
TF2Maps.net Official EU Server: steam://connect/91.121.155.109:27015
Gameday host: Muddy
When:
Saturday 10th September, 7pm BST (6pm GMT)
Time zone converter
Map List:
Map|Author|Download|Notes
cp_pickup_a12|PevWolf| TF2M |-
cp_kalinka_a7|Jusa| TF2M |-
caf_traincrossing_a3|Ten_Tacles| TF2M |tf_flag_caps_per_round 0
cp_drorange_a10|Dr. Orange| TF2M |-
koth_isonzo_a9|BenCo| TF2M |I'm still making mid better but first I want to see how much players start to use valley now.
ad_launch_a2|Urban| TF2M |uploaded
koth_elevator_a3|flanker| TF2M |-
plr_gravel_a5|Sinchu9| TF2M |Need feedback on the capture area changes
cp_offpeak_a4|Paper Shadow| TF2M |-
Map pack: https://www.dropbox.com/s/f5v69yn7blxqmwc/eu-gameday-10-9-16.zip?dl=0
Submission Rules:
Please use this format for submitting maps:
Submissions will close an hour before the Gameday is due to start.
If your submission breaks any of these rules, your map will be rejected.
All gamemodes are accepted, with the exception of Mann vs. Machine and non-serious gamemodes such as surf, trade, mge etc.
Other notes:
TF2Maps.net Official EU Server: steam://connect/91.121.155.109:27015
Gameday host: Muddy
When:
Saturday 10th September, 7pm BST (6pm GMT)
Time zone converter
Map List:
cp_pickup_a12|PevWolf| TF2M |-
cp_kalinka_a7|Jusa| TF2M |-
caf_traincrossing_a3|Ten_Tacles| TF2M |tf_flag_caps_per_round 0
cp_drorange_a10|Dr. Orange| TF2M |-
koth_isonzo_a9|BenCo| TF2M |I'm still making mid better but first I want to see how much players start to use valley now.
ad_launch_a2|Urban| TF2M |uploaded
koth_elevator_a3|flanker| TF2M |-
plr_gravel_a5|Sinchu9| TF2M |Need feedback on the capture area changes
cp_offpeak_a4|Paper Shadow| TF2M |-
Submission Rules:
Please use this format for submitting maps:
Code:
Map name: (provide the full filename, e.g. cp_example_a1)
Author(s):
Thread: (optional, if your map doesn't have a thread)
Download: (TF2M or Dropbox downloads preferred)
Notes: (optional)
Submissions will close an hour before the Gameday is due to start.
- Your map must be fully playable.
- This means working spawns, functional objectives, packed custom content, proper lighting (not fullbright), no leaks etc. If you haven't already, give this thread a once-over. It'll save you (and me!) a bunch of headaches.
- Filename must contain a prefix and version number.
- e.g. 'cp_example_a1', not simply 'example'
- Filename must be entirely in lowercase.
- e.g. 'cp_example_a1', not 'CP_Example_A1' - capital letters break Linux servers.
- Please repack your map before uploading.
- I don't want to download a bunch of 50mb maps and neither does anybody else. I will also turn down Alpha maps that exceed 50mb regardless of if they're repacked or not.
- One map per author please!
- Self-explanatory.
If your submission breaks any of these rules, your map will be rejected.
All gamemodes are accepted, with the exception of Mann vs. Machine and non-serious gamemodes such as surf, trade, mge etc.
Other notes:
- I will be accepting of up to 4 hours of maps. This averages on about 12 maps. (I may play a few more submitted maps if I still feel like playing after that, or if I find someone to take over.)
- CP, PL, PLR and TC maps will be played for 30 minutes, Arena for 15 minutes, and every other gamemode will get 20 minutes. (I can extend this if necessary)
- At the end of each map I will also be running a two-minute 'feedback round', during which people are invited to switch to Spectator mode to fly around and leave feedback (or continue playing if they so choose).
- Maps are generally run in the order they are submitted, but if you'd like your map to be played at a certain time, please let me know and that can be arranged. Also let me know if there's anything specific you'd like feedback on, e.g. spawn times, scale, detailing etc.
- It is not required for you to attend the gameday if you submit a map.
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