WiP in WiP, post your screenshots!

P

Prosciutto

first point done (connect 5 contest)
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why is there a container in the water?
 

FunkEdge

L3: Member
Jan 14, 2017
143
59
Some screenshots of my connect 5 contest map

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Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Some screenshots of my connect 5 contest map

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I hope you disable shadows on those tracks. Also the map seems very flat and linear.
 

Idolon

they/them
aa
Feb 7, 2008
2,108
6,119

FunkEdge

L3: Member
Jan 14, 2017
143
59

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S T A R S ☰ T

L1: Registered
Nov 10, 2017
38
12
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WIP of pass_deathball (catchy name, eh?)
It's a large industrial-themed arena map, and the end product is going to have traps, boost pads, and powerups scattered around the arena floor. There is also a deadly acid moat surrounding the floor, where players can push eachother in (I'm going to put it on a server with ramped up melee knockback and medieval mode, without the chat filter ofc.) Pads will be triggered by scoring, and will remain active until either another score is made or 90 seconds pass, whichever comes first. If one team is consistantly scoring, their goal will be elevated to give the other team a slight advantage to break the streak.
The game will go on for 15 minutes, and the team with the highest score wins.
 

FloofCollie

I really suck!
aa
Nov 5, 2016
600
670
I'm sure this is already a common technique, but:

Protip: Thinking about packing up for the night, but worried you'll lose your flow or forget what you were making the next day?
Just shoddily construct a basic idea of what structures you were thinking of out of skip brushes!

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(Pictured here: I'm thinking of extending this rock arch out into an L-shaped cave of sorts)
 

Skittelz

L6: Sharp Member
Mar 17, 2016
399
281
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more picstures umporcomping for connedtct 5 consatedst

EDIT: most people are not doing their details so i'm hiding all of this progress in a visgroup until i classify the gameplay is in that sweet spot
 
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OracleForms11g

L1: Registered
Dec 1, 2017
14
16
Been doing a map on the side (doing my payload map was kinda limiting, 'cause it has to fit with the theme)

it's a CP map... it's called cp_ascension (working title)
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EDIT: I really like how those lights turned out.... Maybe I'll bump the lightmaps scale a notch
 

FunkEdge

L3: Member
Jan 14, 2017
143
59
more pictures for connect 5 contest! depending on my time, could have A1 out for testing by the end of the week!
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