Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.
Needs more cowbell.
Leaked footage of pl_upward stage 2?
i decided to discontue the payload map i was making and make a completely new map with a theme and gamemode that i have never done before, the theme will be mining/desert with a little bit of construction in it. very similair to goldrush and hoodoo, try to guess what gamemode it is
I was making a fix some brushwork on Rompramp (the map I adopted from @Muddy), and made a discovery:
Here's the fix, it was surprisingly difficult, and had been bugging me for a while:
oh I forgot about that
I was having this issue where the announcer wasn't saying "control point is now enabled" and I couldn't work out how to fix it and it made me really annoyed.
Turns out that copying the map into a new VMF fixes the issue
EDIT: I just noticed that that entity's name is written in bold, meaning I must've made multiple entities called 'fuck_koth_logic', and I've completely forgotten why I did that
Now I want to have stupid names in all my hidden ent's (gamerules, relays, ambients) so if I abandon map they'll have one hecc of a time laughing
You could utilize one server plugin in TF2
Would you not agree?
My map is rather...
edit: a better poem:
Look at my map,
And you will see,
That it is truly
I got this thing I'm working on right now...
It's a classic payload map, but whit a twist!
P.S. : Yes, these popup windows DO close when you press OK.
AND they respawn every 10 seconds, destroying any player or buildings in it's path
Didn't somebody else do one of those recently? Except it was a lot weirder geometry-wise.
Yes, KOTH Various Artists by Bakscratch. The greatest fucking map to come out of this site
Whoa, what a coincidence.
Except with this, I'm trying to infused both TF2 and Vaporwave to create something that belongs to both.
I like it though. Even if it's a KOTH map.
I have no idea why I decided to make this but, like, I didn't do a good job so it's kind of a moot point.
All that to say I am working on some multicolored dev textures and will release them once they achieve a satisfactory quality
Here you go.
Been working on a new mvm map
That kinda looks like mvm normandy
mvm normandy has a completely different layout
This is hopefully one of the last times you see this map in dev textures. Middle was torn down yet again. I think I really nailed the middle this time and everything fits on a larger grid. The mobility every class has here might be a bit scary. (A heavy can jump from the crates onto the top of the point as well as up on the rock and over to the point.) I feel as though some things are lacking, so we'll see if side buildings are needed or not. Happy December everyone!
Separate names with a comma.