WiP in WiP, post your screenshots!

Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.

  1. ics

    aa ics http://ics-base.net

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    [​IMG]

    Needs more cowbell.
     
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  2. Da Spud Lord

    aa Da Spud Lord L0: Crappy Member

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    Leaked footage of pl_upward stage 2?
     
    • Respectfully Disagree Respectfully Disagree x 3
  3. Kobolite

    aa Kobolite doing nothing interesting most of the time

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    [​IMG]

    i decided to discontue the payload map i was making and make a completely new map with a theme and gamemode that i have never done before, the theme will be mining/desert with a little bit of construction in it. very similair to goldrush and hoodoo, try to guess what gamemode it is
     
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  4. HolySnickerPuffs

    aa HolySnickerPuffs

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    Attack/Defend CTF.
     
  5. KubeKing

    Server Staff KubeKing Soon it will be different

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    I was making a fix some brushwork on Rompramp (the map I adopted from @Muddy), and made a discovery:

    upload_2017-11-27_19-44-23.png

    Here's the fix, it was surprisingly difficult, and had been bugging me for a while:

    upload_2017-11-27_19-45-37.png
     
    • Funny Funny x 2
  6. Muddy

    aa Muddy Muddy

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    oh I forgot about that

    I was having this issue where the announcer wasn't saying "control point is now enabled" and I couldn't work out how to fix it and it made me really annoyed.

    Turns out that copying the map into a new VMF fixes the issue

    EDIT: I just noticed that that entity's name is written in bold, meaning I must've made multiple entities called 'fuck_koth_logic', and I've completely forgotten why I did that
     
    Last edited: Nov 28, 2017
  7. Nuke

    Nuke L4: Comfortable Member

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    Now I want to have stupid names in all my hidden ent's (gamerules, relays, ambients) so if I abandon map they'll have one hecc of a time laughing
     
  8. Hyperion

    aa Hyperion L16: Grid Member

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    You could utilize one server plugin in TF2
     
  9. zahndah

    aa zahndah professional letter

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    koth_buttery_a10001.jpg
    koth_buttery_a10002.jpg Would you not agree?
    My map is rather...
    koth_Buttery.

    edit: a better poem:

    Look at my map,
    And you will see,
    That it is truly
    Koth_buttery!​
     
    • Like Like x 11
    Last edited: Dec 1, 2017
  10. OracleForms11g

    OracleForms11g L1: Registered

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    I got this thing I'm working on right now...

    It's a classic payload map, but whit a twist!
    [​IMG]
    [​IMG] [​IMG]
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    P.S. : Yes, these popup windows DO close when you press OK.

    AND they respawn every 10 seconds, destroying any player or buildings in it's path
     
    • Like Like x 9
    Last edited: Dec 1, 2017
  11. Vel0city

    aa Vel0city func_fish

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    [​IMG]
     
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    • Funny Funny x 1
  12. Pocket

    aa Pocket func_croc

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    Didn't somebody else do one of those recently? Except it was a lot weirder geometry-wise.
     
  13. Beef Bucket

    aa Beef Bucket L41: Blessed Member

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    Yes, KOTH Various Artists by Bakscratch. The greatest fucking map to come out of this site
     
    • Agree Agree x 2
  14. OracleForms11g

    OracleForms11g L1: Registered

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    Whoa, what a coincidence. o_O

    Except with this, I'm trying to infused both TF2 and Vaporwave to create something that belongs to both.
    I like it though. Even if it's a KOTH map.
     
  15. Beef Bucket

    aa Beef Bucket L41: Blessed Member

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    20171201212524_1.jpg
    I have no idea why I decided to make this but, like, I didn't do a good job so it's kind of a moot point.
    All that to say I am working on some multicolored dev textures and will release them once they achieve a satisfactory quality
     
    • Like Like x 2
    Last edited: Dec 2, 2017
  16. Flower_Shop_Guy

    aa Flower_Shop_Guy ♪ ------------ ♫ ------------ ♪

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    Here you go.
     
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  17. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

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    Been working on a new mvm map
    20171203154801_1.jpg
     
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  18. Kobolite

    aa Kobolite doing nothing interesting most of the time

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    That kinda looks like mvm normandy
     
  19. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

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    mvm normandy has a completely different layout
     
  20. saph

    aa saph seventeen shades of various blues

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    This is hopefully one of the last times you see this map in dev textures. Middle was torn down yet again. I think I really nailed the middle this time and everything fits on a larger grid. The mobility every class has here might be a bit scary. (A heavy can jump from the crates onto the top of the point as well as up on the rock and over to the point.) I feel as though some things are lacking, so we'll see if side buildings are needed or not. Happy December everyone![​IMG]