I've been kinda experimenting and made a little SuperHot clone in Team Fortress 2.
It's so crappy, that it doesn't deserve it's own thread imo, so i post it here ._.
Here's a "trailer". (not quite the current version of the map, but meh):
Here's a current gameplay, it's a pretty self-explaining map i think:
I did something similar in CS:GO a while ago, except I had a separate button that toggled slow-mo on and off. Think like bullet time in the Max Payne games.I've been kinda experimenting and made a little SuperHot clone in Team Fortress 2.
It's so crappy, that it doesn't deserve it's own thread imo, so i post it here ._.
Here's a "trailer". (not quite the current version of the map, but meh):
Here's a current gameplay, it's a pretty self-explaining map i think:
Doesn't help that I'm posting quality content for onceI keep thinking that Moonrat is Fantasmos because of that profile picture.
The only problem with that is people with Dvorak keyboards or direction changing scripts won't be able to use your map, but I can't think of a work around off the top of my headI couldn't find a way to do so, if you're moving, but a guy on the steam discussions helped me creating a script, that changes the host_timescale if you press w, a, s or d.
That's looking good! It could be a bit awkward to maneuver with the random props all over the place.
Good luck! If what you're doing is what I think you're doing, I'm excited to play it because I was thinking about doing it for the gameday but scrapped it in favor of a rework of my last year's submission.My april fools map is going great