WiP in WiP, post your screenshots!

Moonrat

nothing left
aa
Jul 30, 2014
932
585
YYyJ9YL.png


Pretty lights

wZL0nP1.png


Slightly less pretty lights...
 
Jul 6, 2015
1,425
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some pics of a koth map im working on
koth_parana_a2,10003.jpg


this is blue spawn
koth_parana_a2,10001.jpg


does somebody maybe know how to do the dev textures more nice?
koth_parana_a2,10002.jpg
:texlock: Have this DISABLED when making new brushes, and your textures should be fine.
Another tip I learned when using the :faceedittool: tool is to hit Alt + right click and it uses the current texture as your base.
So it will align the face your selecting as a base, and then reapply the texture to the one you right clicked on and apply the selected texture using info from the base face.
 
Oct 6, 2008
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More progress on 2nd stage of geyser. This is point 2-1 which still has a ton of work left but, it should cool running the cart through the rib cage (Jukebox will have a custom prop developed for this, white brushes are placeholders for testing):

E2B354BDEEA43A44726718CA766A1A4CC4168F60

It would be funny if you could link them altogether somehow in game like the one in frontier final and at the final cap they would all fall into the pit one after another going boom boom boom as they hit the bottom
 
Jul 6, 2015
1,425
820
My entry so far to the intel room contest, ignore the blood (in first screenie) I suicided in this room before respawning and taking the screens
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Lain

lobotomy success story
aa
Jan 8, 2015
724
757
some pics of a koth map im working on
koth_parana_a2,10003.jpg


this is blue spawn
koth_parana_a2,10001.jpg


does somebody maybe know how to do the dev textures more nice?
koth_parana_a2,10002.jpg

Looks very overscaled. What is the mean distance between areas?

My entry so far to the intel room contest, ignore the blood (in first screenie) I suicided in this room before respawning and taking the screens
detail_practice_namehere0008.jpg
detail_practice_namehere0006.jpg
detail_practice_namehere0000.jpg
detail_practice_namehere0002.jpg
detail_practice_namehere0034.jpg
detail_practice_namehere0004.jpg
detail_practice_namehere0036.jpg
detail_practice_namehere0030.jpg
detail_practice_namehere0026.jpg
detail_practice_namehere0028.jpg
detail_practice_namehere0032.jpg
detail_practice_namehere0022.jpg

Please spoiler or album that many pictures.
 
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Moonrat

nothing left
aa
Jul 30, 2014
932
585
My entry so far to the intel room contest, ignore the blood (in first screenie) I suicided in this room before respawning and taking the screens
detail_practice_namehere0008.jpg
detail_practice_namehere0006.jpg
detail_practice_namehere0000.jpg
detail_practice_namehere0002.jpg
detail_practice_namehere0034.jpg
detail_practice_namehere0004.jpg
detail_practice_namehere0036.jpg
detail_practice_namehere0030.jpg
detail_practice_namehere0026.jpg
detail_practice_namehere0028.jpg
detail_practice_namehere0032.jpg
detail_practice_namehere0022.jpg
A LOT of what defines good detailing is what appears above the players. In your case, mainly that outside area, nothing but a flat wall. Not only is that boring, but rather bland and unrealistic. Things should be jutting out, sticking in, windows, lights, wires, all that.

Trying to avoid a 3D skybox is a sure fire way to end up with a boring map visually.
 
Jul 6, 2015
1,425
820
A LOT of what defines good detailing is what appears above the players. In your case, mainly that outside area, nothing but a flat wall. Not only is that boring, but rather bland and unrealistic. Things should be jutting out, sticking in, windows, lights, wires, all that.

Trying to avoid a 3D skybox is a sure fire way to end up with a boring map visually.
Its still a wip, and that is what I was going to work on after I fix up the lighting. Thanks for the advice
 
Jul 26, 2015
697
820
My entry so far to the intel room contest, ignore the blood (in first screenie) I suicided in this room before respawning and taking the screens
detail_practice_namehere0008.jpg
detail_practice_namehere0006.jpg
detail_practice_namehere0000.jpg
detail_practice_namehere0002.jpg
detail_practice_namehere0034.jpg
detail_practice_namehere0004.jpg
detail_practice_namehere0036.jpg
detail_practice_namehere0030.jpg
detail_practice_namehere0026.jpg
detail_practice_namehere0028.jpg
detail_practice_namehere0032.jpg
detail_practice_namehere0022.jpg

That is a LOT of overlays.