That actually looks pretty good. I think the text is a little bit too cartoony looking even for tf2, but I guess it's alright. Good job!I suck at making textures or in photoshop but I guess this is a good base?
So the idea is remaking the gameplay signs and some capture zones signs (A B C etc) like they are painted quickly over a wood board.
As I said I suck at this so if someone wants to do it for me and then release to public it will be... interesting.
having that riveted steel around the windows looks weird, perhaps a differently colored concrete or wood insteadRemade the general layout of Thirst into an Attack/Defense Map
Playing with the Swamp theme, by which I mean, the swamp textures and skybox. Was it YM that noted that the Badlands lighting works with just about anything? Oh well, I can confirm that the Badlands lighting works with the swamp haze skybox
I'm having way too much fun sinking props into the ground
Currently leaning towards calling the map CP_Soma. You can tell I have faith in this map because I am putting some fucking effort towards the brushwork. Current concerns include the fact it is half the width of Gorge
Aiming towards having a working prototype of point A done by the next gameday, although given the reception Thirst got, a half abandoned Imp may be more appropriate. Haha! Some self deprecating humor for you
So its done, after a lot of work and with some help from ekscelle.dll I made this... thing.
Ingame TF2 fucked up the wood board textures, sad time.
Also I suck at texturing and its also really painful, just gonna leave the idea RIGHT HERE, and see if someone grabs it and complete the pack.
Im done with texturing.
Forever.
That's not how you remove the white. You remove the white by literally making it red instead. Making the fully transparent part of a texture a different color from the rest will ALWAYS result in color bleed.I'd do some smoothing around the edges of the alpha to remove the white border though.
Maybe put the resupply texture on an existing model? Like the wooden A sign? (or ask MaccyF if hell help you with that)So its done, after a lot of work and with some help from ekscelle.dll I made this... thing.
Ingame TF2 fucked up the wood board textures, sad time.
Also I suck at texturing and its also really painful, just gonna leave the idea RIGHT HERE, and see if someone grabs it and complete the pack.
Im done with texturing.
Forever.
So its done, after a lot of work and with some help from ekscelle.dll I made this... thing.
Ingame TF2 fucked up the wood board textures, sad time.
Also I suck at texturing and its also really painful, just gonna leave the idea RIGHT HERE, and see if someone grabs it and complete the pack.
Im done with texturing.
Forever.
Nice work. Which texture did you go with for the top of the roof? Concrete?quick thing
Nice work. Which texture did you go with for the top of the roof? Concrete?
That's pretty good. Could be better on a technical level:
Ok, I mixed up white with black. But still:I modeled the size after the normal resupply sign found in the game. And what do you mean the transparent parts are white?
Jesus christ I said it causes color bleed when it's not the same color as the image.That's not what it looks like on my screen. And why would I want that to be red?