I know it's kinda late, but....Made some more progress on my TF2C deathmatch map dm_grain
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There's missing overlay textures 'cos I'm running this on my TF2 client which is missing some TF2C content I couldn't be arsed to remove
where/when? if there's no way to find out the name is taken it's gonna get used.I know it's kinda late, but....
The name "Grain was TAKEN!! BY ME!
But I don't mind, you can use it for tf2c, it's a different game. Names are running out anyways
This'll probably be some form of A/D, not sure yet. I'm not really liking the way it'll have to be clipped and how attackers have to get up (small jump as of now). This is based off of a screenshot I took of PL Torrid.
-snip-
I'm all but certain we've played Trainsawlaser and Wubwubwub outside of April Fool's Day events. Granted, gimmicks aside those are both still a stock gamemode.On completely unrelated news, can joke maps be tested in public gamedays/imps?
I'm all but certain we've played Trainsawlaser and Wubwubwub outside of April Fool's Day events. Granted, gimmicks aside those are both still a stock gamemode.
Serious question, if you saw the first image as art in a map, would it match the art style?
Instructions are here: https://github.com/jcjohnson/neural-style/blob/master/INSTALL.md@Fantasma That first image does remind me a lot of the paintings in Mann Manor. Could use some manual tweaking but overall would not look out of place!
(What's the easiest way for a non-coder like myself to get my hands on this program?)
Why are there support beams on the outside.