The cover is only gonna make the spawn camping worse in most cases. I'd say use a fence or something to let people see the spawn, but not camp it like they can now.So, i've been working on plr_hierarch. Except for tons and tons of work on the deathpits (I'm really not that good with displacements) without having anything to show for (yet), i added the gameplay changes i talked about.
The obvious things are the new cover on the bridge to make the spawns harder to camp...
... and the new one-way path from spawn to give an additional angle of attack against anyone holding the hill, starting here...
... going through this...
... exiting here.
I really hope this works to make the first part of the map easier for the attackers, and i can't wait to test it once i got most graphical stuff done.
@sevin
The whole part of the map you're looking at is gonna have the "build in a hurry / there is totally no secret base here" theme. In my opinion those tiles, laid carelessly only to an absolutely necessary extent fit in nicely.
I disagree that detailing doesn't need to make sense. Sure, pushing a bomb cart through the danger zone isn't the most efficient method of blowing up a building or two, but the whole concept is still somewhat grounded in reality - you're pushing a thing that blows things up into a thing you want to blow up.-snip-
The cover is only gonna make the spawn camping worse in most cases. I'd say use a fence or something to let people see the spawn, but not camp it like they can now.
Telling a story through objects is fair enough, but remember this is TF2 we're talking about, in which the main focus is blowing people up into chunky bits - not parking your bum on the floor and taking in the sights. If something looks odd, it looks odd; nobody is going to say "well if you look at it from this perspective..." (because they will have been blown up into chunky bits)-snip so I don't spam the page-
I disagree that detailing doesn't need to make sense. Sure, pushing a bomb cart through the danger zone isn't the most efficient method of blowing up a building or two, but the whole concept is still somewhat grounded in reality - you're pushing a thing that blows things up into a thing you want to blow up.
Everything in TF2 could theoretically exist in real life (passtime, mannpower and halloween bosses notwithstanding). There are no dragons or unicorns or sharks that shoot laser beams out of their eyes. Sure it's all exaggerated for comic effect but not to such a degree that it's completely nonsensical. (Again, halloween bosses notwithstanding.)
Get out.I'm not about to point out everything in TF2 that doesn't make sense because that's muddying the issue
haha muddying
I got bored while reading BSP files for the uploader, and decided to mess them up instead: