WiP in WiP, post your screenshots!

RodionJenga

L5: Dapper Member
Oct 24, 2015
236
256
I'm sure you can transition to another texture that's not pitch black, like an actual darkened version of the skybox you're currently using.

Maybe kill the existing skybox and enable a 2nd skybox with sky_nightfall or sky_halloween_night (if you don't want to get a darkened version of whatever that is custom made)? Pretty sure wubwubwub at least did something with changing skyboxes like that.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,697
2,581
You can transition from one fog controller to another dynamically using inputs; of the things that would improve this map, it's probably the easiest to do, actually. Take a look at 2fort for how it's done.
 

Flower_Shop_Guy

♪ -- ♫ -- ♪
aa
Mar 10, 2015
196
488
I need a dynamic sky_camera fog change.
A bit suffer and It worked, left to do the glowing corona of the eclipse, which must be transparent and ignored sky_camera fog at the same time. :psyduck: . I hope these: "$nofog", "$translucent" 1, $selfillum gonna help me.
lPLbB2Q.jpg
 

SierraStorms

L1: Registered
Oct 23, 2015
46
198
Progress on koth_maroon_a1. It's a private island that the mercs were left behind on. Now Red and Blu are fighting over the island's resources. I may make a arena version someday.
XVxSvQdwuPIPML7bEnegLfsnd0AcX1I_tyDrQCOOr1w

UBN0TpUHlakYNbewoaUIvGkeaINMeuPzINwFQWo1ee8
CaXa35Gr8W-jfWO-QX_91rUU-HkCrHGXPH65k9LhCD4
F6ZJaGXMKSdMlTtQPv8dKzD74N_sr08Owgt5t2FxOO8
6MX6qOW3xoug2Q-7MGHgs255VvDJYkem_QTmSZBylZo
hbk_kIXv4iaiAcnUOerf3sCGltvsDF_Aicbw_HMDrCE
s1wZ4GgCjr-a8qXzJgnkshuoKYjbkobiIl5s_sGhmNA
Hope the jpegs are clear on your end. It's blurry for me for some reason. Now to put lights, fix the shadows for some of the trees, make a functioning spawnroom, re-texture displacements, and place env_cubemaps before making a copy for Blu.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
You need to post direct links to images in the "add image" bar for them to work.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Progress on koth_maroon_a1. It's a private island that the mercs were left behind on. Now Red and Blu are fighting over the island's resources. I may make a arena version someday.
XVxSvQdwuPIPML7bEnegLfsnd0AcX1I_tyDrQCOOr1w

UBN0TpUHlakYNbewoaUIvGkeaINMeuPzINwFQWo1ee8
CaXa35Gr8W-jfWO-QX_91rUU-HkCrHGXPH65k9LhCD4
F6ZJaGXMKSdMlTtQPv8dKzD74N_sr08Owgt5t2FxOO8
6MX6qOW3xoug2Q-7MGHgs255VvDJYkem_QTmSZBylZo
hbk_kIXv4iaiAcnUOerf3sCGltvsDF_Aicbw_HMDrCE
s1wZ4GgCjr-a8qXzJgnkshuoKYjbkobiIl5s_sGhmNA
Hope the jpegs are clear on your end. It's blurry for me for some reason. Now to put lights, fix the shadows for some of the trees, make a functioning spawnroom, re-texture displacements, and place env_cubemaps before making a copy for Blu.
Use the
IMG tags instead of spoilers.
 

Yrr

An Actual Deer
aa
Sep 20, 2015
1,310
2,746
koth_Cinder
[images]
None of this lighting is final so don't condemn me for it.
I'd make your windows less uniformly placed, and shrink the chicken wire texture by half
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
ffs just use imgur