WiP in WiP, post your screenshots!

Mr.Blob

L8: Fancy Shmancy Member
Jun 12, 2009
573
249
This is my current project. Crash got me started by answering my question about what gamemode I should do. I'm redoing BLU's initial spawn and the first point. I have ideas for final and RED's spawn. I have the connectors done too, but they're simple. Besides that, I need to fix up some texturing and do some more clipping before the release of A1.

Point C:
E1YxEug.png

Point B:
1Hx3Xv8.png

wevljvX.png

Thanks for stealing a part of my map pl_hoist

http://forums.tf2maps.net/showthread.php?t=18649 (see screenshots)
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Someone's about to have some problems. Stealing layouts and then acting like it's nothing isn't received very well here.
 

Idolon

they/them
aa
Feb 7, 2008
2,128
6,140
01FKBgr.png

xzmSVI4.png

Notice that the displacement clips through the ramp exactly the same. There's no way that this isn't stolen, and there's no reason that anyone would delete their map (and the screenshots of it) if it just accidentally looked the same. You're in trouble.
 
Oct 6, 2008
1,969
451

tyler

aa
Sep 11, 2013
5,100
4,622
Are you fucking serious man ? Seriously, when you steal a map try at least to be creative...

pl_hoist anyone ?

Ah, well, this explains why his points are all floating in empty space. They were copy/pasted.

Now that I look more closely, I definitely think I've seen B before, but I don't know where
 

tyler

aa
Sep 11, 2013
5,100
4,622
You can'ts spoiler tag images for some reason. Also I think the preference is to just post pictures anyway. This is a topic for pictures.
 

tyler

aa
Sep 11, 2013
5,100
4,622
Images are automatically resized when you post them. They show full size at first, but if you refresh you'll see it as everyone else will. That's why they have that yellow topper that says something like "Click to view full resolution" or whatever.
 

wains

L1: Registered
Jun 25, 2015
1
0
Geometry looks nice, but it's awfully dark. try lowering the sun angle and intensifying the light it casts. That wood floor also looks like it'd be simple to make into a custom texture. Just take that texture you're currently using and rotate part of it in diamond shapes like that in the middle of it. Could be a cool effect!
 

Sheltr

L3: Member
Feb 24, 2011
107
73
Geometry looks nice, but it's awfully dark. try lowering the sun angle and intensifying the light it casts. That wood floor also looks like it'd be simple to make into a custom texture. Just take that texture you're currently using and rotate part of it in diamond shapes like that in the middle of it. Could be a cool effect!

There isn't any skybox yet this is in hammer editor. unless you are talking about another image then the one above.
 

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
aa
Sep 5, 2009
912
684
bPrvQHR.png


I'm in the midst of iterating on this heavily, trying to use space effectively while still giving an open shipping port kind of feel. Thoughts? Behind the camera is going to be ocean, the minor details thrown around are just there to help me get scalings.