WiP in WiP, post your screenshots!

Jusa

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May 28, 2013
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Z6xEBxb.jpg


Why, oh why are you rendering all this jazz dear source?
 

Kube

Not the correct way to make lasagna
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Aug 31, 2014
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A pre-polish, pre-wear version of a texture I'm making for my 72-hour map. This should be on the Blu spawnroom building:

Blu_Diner_Sign_1_temp.png


(and yes, the lines of the waves look rough. "pre-polish" is the keyword here)
 

Pocket

Half a Lambert is better than one.
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Nov 14, 2009
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That's clearly the sun peeking through the clouds far from where the actual rain is coming from.
 

MegapiemanPHD

Doctorate in Deliciousness
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Mar 31, 2012
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It really irked me when EotL came out and they replaced all the carts because it left floating snow on top of the EotL carts if you used Tyker's snow. So I decided to make a cart for pl_snowycoast that had integrated snow so that won't happen again, heh. Figured I may as well make it unique and give it a "kill it with fire" theme.

Still working on the texture and LODs. Not sure if I'm going to add more snow/ice. It's pretty busy as it is and getting up there in polycount.

Kitbashed, ice/snow/gascans are original props.

Would be neat if you also released the Gas Cans themselves as a separate prop. They look like they would make a nice clutter prop.
 
Oct 6, 2008
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Berry

resident homo
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Dec 27, 2012
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Never heard of a sun shower?

That's the sort of thing I was going for, though the soundscapes (which for some reason compiled the wrong ones) were misleading with that (having thunder and heavy rain instead of light rain). I also plan to do a custom particle for beta that's much much lighter rain.
 
Mar 23, 2010
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thats a pretty huge sightline
 

YM

LVL100 YM
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Dec 5, 2007
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You should prefix your files with a gamemode (cp_/pl_ etc) and postfix them with the current version.