- Jul 22, 2009
- 1,874
- 1,258
Let's try and be civil with our pitchforks
Blood for the Blood God!!!
Let's try and be civil with our pitchforks
I'm in the midst of iterating on this heavily, trying to use space effectively while still giving an open shipping port kind of feel. Thoughts? Behind the camera is going to be ocean, the minor details thrown around are just there to help me get scalings.
-snip-
EDIT: How you add music to a map?
I'm in the midst of iterating on this heavily, trying to use space effectively while still giving an open shipping port kind of feel. Thoughts? Behind the camera is going to be ocean, the minor details thrown around are just there to help me get scalings.
-detail snip-
If you add a ramp to let people get on, that would also be another way to make the area more interesting. Granted, it'll make that point easier/harder to defend depending on where the ramp is.
Those walls look horrible.
The texture or the shape? Cus I don't care about the shape at all.
Agreed, but I hope you asked for permission to modify those assets!Those look really nice.
Agreed, but I hope you asked for permission to modify those assets!
Wanted to start looking into complex detail brush work with the vertex tool... love some more feedback.
-snip-
I bet you can't guess which gamemode this is going to be
-snip-